Scott C. said: Unfortunately, the best way to generate large maps is to download whatever assets you are going to use and create the map in an image editor of your choice (e.g. Photoshop or GIMP). Using a single image as your map allows you to create much larger pages than assembling the page out of individual assets in Roll20. As for separating your map into sections, Kyle's suggestion is pretty much your best bet. My only addition to that is that you could screenshot each section, and then open that image in your image editor of choice and use that as a template to regenerate your map. EDIT: The largest size of map I've got in my active campaign is 70ish x 50ish, but using only a single image as the map layer does allow you to go larger than this. You could probably go up to 100x100, although you might still notice some load lag at that size. I would suggest not making any map, regardless of number of assets, larger than 150x150. There have been some people that have had to have their campaigns reclaimed by the Dev's because they created a map 200+ squares^2. All sounds reasonable. I have Photoshop, so I can duplicate this map there, then build new ones in PS first and upload the image. Does roll20 work be with any particular image type (jpg, etc...)? Thanks!