The whole premise is that your character is part of a system set in the far future without the use of magick, and is then thrusted into another world that is just getting started in the Iron Age and is full of magick. Although everyone will start out as someone from the future, it doesn't mean you won't gain the use of magicks later on. We'll be using the classes and races from EN World's&nbsp; Fifth Age , though I will allow technological classes from&nbsp; Vecna and from any sources people might have. Such as ported classes/races/concepts from Warhammer 40k and Star Wars, to name a couple. However, all magicks are not going to be readily available until after people have actively journeyed to a major city which has them and spends time learning from them. As such, Warlocks, Wizards, and Clerics who wish to have some semblance of casting will be using Unearthed Arcana's&nbsp; Modern Magic . On top of all that, I've given the option of either having this campaign being one full of heroes or villains, and those present are leaning towards a more evil one.&nbsp; So if any of this sounds interesting to you, be sure to submit an application to the link below. Those who join will be given a 5E sheet, people will start out at level 5, we'll be on Discord, and I'll be around to help. Session 0 will be tomorrow, 4 March, where we'll be introduced to everyone and their characters, go through the lore and character sheet (if necessary) a bit, and get into the game itself. <a href="https://app.roll20.net/lfg/listing/70571/trapped-in-a-new-world" rel="nofollow">https://app.roll20.net/lfg/listing/70571/trapped-in-a-new-world</a>