
Hey users of the style 1 GURPS Character Sheet. I noticed they other day that the sheet uses the "base" version of attributes to calculate derivative attributes. So, for example you have 10 points in ST and some "bracers" of ST that give you a +2... Then you "strength_base" is 11 and "strength" is 13. But this means that Striking ST, Lifting ST, and HP all use 11 as their base. I can see why this might be considered correct. Bracers of ST don't usually increase HP.... but they should increase Lift and Striking ST. Right now you would need to add a mod of 2 to each of those as well. But as far as I can tell, MOST of the time things that effect base attributes DO effect sub attributes. Magic that boosts DX also increases Speed, which may also increase Move and Dodge... So, here is my question: should I update the sheet to use the NON-base version of attributes for most sub attributes? Below is a breakdown of all the calculated stats. Of these I think that only HP and FP should use the "base" attribute and the others should take in account the "mod". This means that an IQ mod would effect Per, Vision, Hearing, Will, Fear, etc. HP FP Per Vision Hearing Smell Touch Will Fear Speed Move Dodge Lift ST Striking ST