Hello all, I am helping out a GM with a pathfinder Kingdom building campaign. For it, each kingdom almost needs its own sheet to track the data for the kingdom. And then there are a number of rolls that depend on the kingdom stats. Most of the kingdom stats are dependent on a choice of stats for the character in specific roles. And here is where I get into challenges. Take economy for instance. It has a base value that changes during each new kingdom turn. Then the stats of a number of characters in certain roles add constant modifiers to the economy base value. Now I can write a macro that has something like this in it: {@{bob|int-mod},@{bob|wis-mod}}kh1 However the player in the roles can and will change. What I want to do is have attributes that are named for each role and I can copy the character's name into the value for that roll. Then I would like to do something like this: {@{@{Minister}|int-mod},@{@{Minister}|wis-mod}}kh1 Where the attribute Minister has the value of Bob. Now I know that does not work. But I was looking for some suggestions on how I could go about getting that effect. It may not be possible with the macro system as it is now. I can accept that. I wish I could have a separate character sheet assigned to it as I would most like to use the features of the character sheets to implement the Kingdom sheet. But the players need the character sheets for them and it seems I cannot have two different sheets in the game. I know of only one what to get what I want, but I was hoping for a simpler answer. I can always write an API script that will look for the kingdom sheets and rewrite the ability macros with the correct names. I can even put the call to the API in an ability macro so it would be easy to call the API. Again it will work, but I would rather find one of the other two options first. Does anyone here have any thoughts or have done any similar work for Pathfinder's Kingdom building rules? Thanks for your consideration and time.