Hi all,

I've been working on what has turned into a rather major overhaul of my PageNavigator script. I'm wondering what additional features current or prospective users of the script would like to see. I won't promise everything that gets suggested will make it in, but I will update this OP with my plans for each suggestion. I'm also looking for input as to how you, the users, would like to see some of these implemented. So, here's what I have (and hopefully eventually what has been suggested as well:

Planned Features:
  • Folder/Tag structure for filtering pages in the chat based menus that pop up to verify a move (In Progress)
    • This will replace the current player accessible tag format
    • Question: Would it be preferable to be able to designate specific players to have access to a given folder, or just whether or not players have access to a folder?
      • Allowing the script to handle for specific player access will be more complicated, but if there's a lot of requests for it, I'll look at putting it in
  • Increased speed of token generation when teleportation is enabled (Completed)
    • Teleportation is now practically instantaneous
  • Updated Help Interface
    • This will be similar to the help documentation for Roll20AM, but will be on a script generated and archived character
  • Improved API command syntax (Mostly Complete)
    • This is similar to the command syntax for Roll20AM
    • The new syntax allows players/GMs to utilize the script without the need for the chat based menu system if they know enough details about where they are going
  • Decreased state footprint (In Progress)
    • The current version of the script uses a lot of the 2mb of state memory that all scripts share. Version 2.0 will have a drastically reduced footprint in the state, allowing for use of more scripts that have high use of the state
Possible Features/Wishlist:
  • API commands to be triggered when teleporting to a given location
    • This is very doable, I may just put it off till the next script update only because I'm doing a lot with this update already
  • Define a "party" default token and allow destination tokens to be designated as generating a party token or all players' tokens
    • Could be useful for when you shift your players to the map of the continent, but just want their position to be marked by a single party token rather than by 3,4,5,6, or more tokens being generated on top of the town they are currently at on the overland map.
Can't Happen/Not going to be implemented for at least several more updates:
  • Move the GM with the Party
    • This is unfortunately not possible with what is exposed to the API as much as I would love to be able to implement this

Here's hoping I hear from at least a few people,

Scott