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What's changed in Roll20 since early 2015?

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I tried very very hard to GM a Roll 20 campaign for my friends from 2014-2015. We were very gung-ho about Roll20's functionality. And we had fun. But it came with a fair amount of sweat and gnashing teeth. Dynamic Lighting was incredibly awkward requiring tons of trial and error, the character sheets were constantly glitchy, I needed to teach myself how to install API scripts in order to make monster tokens (or else do it by hand – exhausting), and everything just took a very very long time. Frankly, if it wasn't for one of my friends being a software developer, the experiment probably would never have gotten off the ground. But in the end it just wasn't sustainable for me – compared to DMing face to face I was easily spending 3 times the amount of time prepping games as I normally would. I was very drained by the process and what initially began as an adventure with me wide-eyed ended with me totally burnt out and not wanting to even look at Roll20. I know we were trying to include "all the bells and whistles", but I just felt all along "this shouldn't be so dang hard." So two years have passed since then. Have things improved at all? The marketing seems to indicate "yes", but then I just tried a Star Wars Edge of the Empire character sheet and it wouldn't even roll dice – it was a hauntingly familiar experience to what my group went through on a weekly basis back when I GMed on Roll20 before.
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Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
Well, the star wars sheet requires API to function correctly I believe. It's one of the only sheets I know of that that is the case for though. As for DL, I'm not sure what didn't work well for you, but the system has not changed since then. The thing I will say is that prep on Roll20 takes longer than the prep for an in person game, but along with that comes a decrease in the amount of time that you need to spend looking things up during game time. For me the smoothness of play that comes from putting in that increased prep time more than makes up for havnig to spend a few more hours prepping a session. As for the sheet bugginess, I don't know what system you play, but the Pathfinder sheet has a large update coming out shortly (if it hasn't propagated already), Roll20 released their own version of a D&D 5e sheet, and there are several 5e modules that you can buy fully setup with all the bell's and whistles including music and DL.
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Scott C. said: Well, the star wars sheet requires API to function correctly I believe. It's one of the only sheets I know of that that is the case for though. As for DL, I'm not sure what didn't work well for you, but the system has not changed since then. The thing I will say is that prep on Roll20 takes longer than the prep for an in person game, but along with that comes a decrease in the amount of time that you need to spend looking things up during game time. For me the smoothness of play that comes from putting in that increased prep time more than makes up for havnig to spend a few more hours prepping a session. Ah, see I had no way of knowing that until you told me!  So...I'm a Plus member...do I need to be a Pro member to use API? If not, how do I enable API in a game (can't remember)? If I'd like to play/run Star Wars, does everyone playing then need to have whichever level of membership (Pro? Plus?) gives you API access? And I can see that for you, being an API Scripter, that it would make sense your preparation led to a smoothness of play. I wish that were the case for me, but it 110% was not.
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Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
Yes, the API is a Pro level perk. Also, I appear to have misspoken, the only star wars sheet that requires API access is the&nbsp; Fantasy Flight Games Star Wars sheet by Tim P; the one that has this blurb in the description when you select a character sheet: This character sheet utilizes the FFG-SWRPG-Dice-Roller.js to perform many of the rolls of the sheet, please make sure this is loaded. For information about the sheet and instructions how to load the script please visit the wiki page at <a href="https://wiki.roll20.net/SWRPG-API-Compatible" rel="nofollow">https://wiki.roll20.net/SWRPG-API-Compatible</a> . Version 4.0.4.6 adds version history display to the header of the sheet.
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Scott C. said: Yes, the API is a Pro level perk. Also, I appear to have misspoken, the only star wars sheet that requires API access is the&nbsp; Fantasy Flight Games Star Wars sheet by Tim P; the one that has this blurb in the description when you select a character sheet: This character sheet utilizes the FFG-SWRPG-Dice-Roller.js to perform many of the rolls of the sheet, please make sure this is loaded. For information about the sheet and instructions how to load the script please visit the wiki page at <a href="https://wiki.roll20.net/SWRPG-API-Compatible" rel="nofollow">https://wiki.roll20.net/SWRPG-API-Compatible</a> . Version 4.0.4.6 adds version history display to the header of the sheet. Well, I've tried the other non-API Star Wars FFG Sheet (info below) and it doesn't even have an option to roll dice on it. And then when I try to roll dice in Roll20's native format there's no option for Star Wars dice. So.... Basically Roll20 doesn't support FFG Star Wars unless you have a Pro account? Am I reading you right? Star Wars: FFG (Simple) Authors: Cameron C, Erin V, Robin B Character Sheet Inspired by the Edge of the Empire Character sheet by FFG. This sheet doesn't auto-calculate.
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I did find a FFG Star Wars dice roller on <a href="http://www.orokos.com" rel="nofollow">www.orokos.com</a> , but if I have to resort to that then I'm getting greatly diminished functionality from Roll20. [url= <a href="http://orokos.com/roll/493504][/url" rel="nofollow">http://orokos.com/roll/493504][/url</a> ]: [u]1eA+2eP+2eD+1eC[/u] [b]3 successes, 1 threat[/b] [url= <a href="http://orokos.com/roll/493504]http://orokos.com/roll/images/eote/a-s.png[/img]http://orokos.com/roll/images/eote/p-s.png[/img]http://orokos.com/roll/images/eote/p-s-a.png[/img]http://orokos.com/roll/images/eote/d-th.png[/img]http://orokos.com/roll/images/eote/d-th.png[/img]http://orokos.com/roll/images/eote/c--.png[/img][/url" rel="nofollow">http://orokos.com/roll/493504]http://orokos.com/roll/images/eote/a-s.png[/img]http://orokos.com/roll/images/eote/p-s.png[/img]http://orokos.com/roll/images/eote/p-s-a.png[/img]http://orokos.com/roll/images/eote/d-th.png[/img]http://orokos.com/roll/images/eote/d-th.png[/img]http://orokos.com/roll/images/eote/c--.png[/img][/url</a> ] And of course that won't even appear on the Roll20 forums. *eyeroll* And another online dice roller on&nbsp; <a href="http://rpg-dice-roller.herokuapp.com/star_wars/roll" rel="nofollow">http://rpg-dice-roller.herokuapp.com/star_wars/roll</a> Let's see if this one displays here... [quote][b][u]Dice Roll[/u][/b] <a href="http://rpg-dice-roller.herokuapp.com/assets/symbols/star_wars/success-small-58dfd5e218b68bcba22b6883600110f4aa703fc0ef46f49a55736fceac0c95c2.png[/img]http://rpg-dice-roller.herokuapp.com/assets/symbols/star_wars/triumph-small-1750db3ecdd7c9e2e2bcb664c0386e9b633b27ac743b5207e13991e3b137103a.png[/img]http://rpg-dice-roller.herokuapp.com/assets/symbols/star_wars/threat-small-6481aede0282c002260e6eb7a8f1a43eda390afbda4f87d9846c97c22de6e987.png[/img]http://rpg-dice-roller.herokuapp.com/assets/symbols/star_wars/threat-small-6481aede0282c002260e6eb7a8f1a43eda390afbda4f87d9846c97c22de6e987.png[/img]http://rpg-dice-roller.herokuapp.com/assets/symbols/star_wars/threat-small-6481aede0282c002260e6eb7a8f1a43eda390afbda4f87d9846c97c22de6e987.png[/img]http://rpg-dice-roller.herokuapp.com/assets/symbols/star_wars/threat-small-6481aede0282c002260e6eb7a8f1a43eda390afbda4f87d9846c97c22de6e987.png[/img]" rel="nofollow">http://rpg-dice-roller.herokuapp.com/assets/symbols/star_wars/success-small-58dfd5e218b68bcba22b6883600110f4aa703fc0ef46f49a55736fceac0c95c2.png[/img]http://rpg-dice-roller.herokuapp.com/assets/symbols/star_wars/triumph-small-1750db3ecdd7c9e2e2bcb664c0386e9b633b27ac743b5207e13991e3b137103a.png[/img]http://rpg-dice-roller.herokuapp.com/assets/symbols/star_wars/threat-small-6481aede0282c002260e6eb7a8f1a43eda390afbda4f87d9846c97c22de6e987.png[/img]http://rpg-dice-roller.herokuapp.com/assets/symbols/star_wars/threat-small-6481aede0282c002260e6eb7a8f1a43eda390afbda4f87d9846c97c22de6e987.png[/img]http://rpg-dice-roller.herokuapp.com/assets/symbols/star_wars/threat-small-6481aede0282c002260e6eb7a8f1a43eda390afbda4f87d9846c97c22de6e987.png[/img]http://rpg-dice-roller.herokuapp.com/assets/symbols/star_wars/threat-small-6481aede0282c002260e6eb7a8f1a43eda390afbda4f87d9846c97c22de6e987.png[/img]</a> [b]1 success, 1 triumph, 4 threats[/b] on a roll of [b]2 Ability, 1 Proficiency, 2 Difficulty, 1 Challenge, 1 Setback[/b][/quote] Nope again!
Hmm. Well, I was asked to put together a review of my experiences with Roll20, and though I always try to be fair-minded, after my first experience and now this... I don't know.
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Gold
Forum Champion
Aaron I. said: If I'd like to play/run Star Wars, does everyone playing then need to have whichever level of membership (Pro? Plus?) gives you API access? If the Creator of the game has Pro subscription and installs API scripts, it will benefit all the Players in the game. Every person does not need to subscribe. <a href="https://app.roll20.net/account/supporter#api" rel="nofollow">https://app.roll20.net/account/supporter#api</a> In a recent Quarterly report of games played, there were 1,590 games of Star Wars (various game systems) reported in progress on Roll20. Industry Report, <a href="http://blog.roll20.net/post/156907010215/the-orr-g" rel="nofollow">http://blog.roll20.net/post/156907010215/the-orr-g</a>...
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Gold said: Aaron I. said: If I'd like to play/run Star Wars, does everyone playing then need to have whichever level of membership (Pro? Plus?) gives you API access? If the Creator of the game has Pro subscription and installs API scripts, it will benefit all the Players in the game. Every person does not need to subscribe. <a href="https://app.roll20.net/account/supporter#api" rel="nofollow">https://app.roll20.net/account/supporter#api</a> In a recent Quarterly report of games played, there were 1,590 games of Star Wars (various game systems) reported in progress on Roll20. Industry Report, <a href="http://blog.roll20.net/post/156907010215/the-orr-g" rel="nofollow">http://blog.roll20.net/post/156907010215/the-orr-g</a>... Ah, so it's just the DM who needs to have a Pro account, thanks for clarifying Gold. So that gets back to my original question. What has changed since early 2015? Back then I really didn't feel my Plus subscription was worth the headache. And it was *such* a headache. Have things improved so much since then that&nbsp;a Pro subscription would be worth it?
Scott C. said: The thing I will say is that prep on Roll20 takes longer than the prep for an in person game, but along with that comes a decrease in the amount of time that you need to spend looking things up during game time. For me the smoothness of play that comes from putting in that increased prep time more than makes up for havnig to spend a few more hours prepping a session. To be fair, macros and other automation are optional in Roll20. You don't have these at a real table, either. So you don't have &nbsp;to spend all that time setting things up.
So that gets back to my original question. What has changed since early 2015? Back then I really didn't feel my Plus subscription was worth the headache. And it was *such* a headache. Have things improved so much since then that&nbsp;a Pro subscription would be worth it? Best answer to your question would be our Change Log: <a href="https://wiki.roll20.net/Changelog" rel="nofollow">https://wiki.roll20.net/Changelog</a> That gives you precisely everything on the platform that's improved over the past two years.
Nolan T. J. said: So that gets back to my original question. What has changed since early 2015? Back then I really didn't feel my Plus subscription was worth the headache. And it was *such* a headache. Have things improved so much since then that&nbsp;a Pro subscription would be worth it? Best answer to your question would be our Change Log: <a href="https://wiki.roll20.net/Changelog" rel="nofollow">https://wiki.roll20.net/Changelog</a> That gives you precisely everything on the platform that's improved over the past two years. Fantastic, thanks for directing me to that, Nolan.
Apparently there's a lot of internet angst over competing VTTs which I wasn't aware of. I was very dismayed that my interest in having an informed dialogue had to be edited due to the Code of Conduct interpreting it as "advertising." Sorry if I came across that way – totally not my intention. Anyhow, thank you all for the clarification. I'll try to ask some specific questions about the Change Log to gauge whether or not Roll20 is something I'll want to try again with my group... I realize I'm getting into details that folks may not have the time or energy to address, so if you just feel like answering the big question, I guess it would be "Now that Roll20 has licenses with big companies like Wizards and Paizo, what are the major improvements that the increased resources for the devs have led to?" Anyhow, that paints it in broad strokes. Onto my specific questions..... Since the January 27, 2015 updates have folks noticed greater consistency of dice rolling & significantly fewer "script closed due to error" messages? I remember those issues – clicking a die button only for nothing to happen & script errors – being a bane for our game. Great to see the March 10, 2015 changes, especially folders to organize content – that killed me in our 2013-2014 game. Do roll templates work with FFG Star Wars dice? What are "nested inline rolls" on April 27, 2015? With the May 20, 2015 changes – or any subsequent changes – is the only way to roll FFG Star Wars dice with Tim P.'s API-enabled character sheet? Am I correct in understanding that there's no native support within Roll20 itself for those dice? Is it a licensing question, something on the to-do list, or simply not worth it due to the existing sheet and/or lower numbers of Star Wars players compared to D&D/Pathfinder? The tutorial released Sept 22, 2015 is "Crash Course in Roll20"? I liked it. Kristin does a great job. But I have to wonder.... Star Wars is listed as a supported system without it being written anywhere that you need to have a Pro account to run it (I had to get confirmation of that on the forums to figure out). Is this "yes it's supported but you'll need a Pro account" true for any other game systems at all? Or does FFG Star Wars just happen to be the one exception? I didn't understand the changes on March 8, 2016 (Improved F/X Tool, Re-Order Repeating Section Rows, API Support for F/X Tool, API Support for GM Page, Repeating Section Events and Attribute changes, Misc Bug Fixes)...am I right in thinking this is mostly API related stuff? Also, April 5, 2016, what does New API Architecture and API One-Click Install actually mean on the user-end? Do folks like the July 13, 2016 Art Library Rework? How is it different and how does it make GMing easier? Great to see the August 26, 2016 improvements to character exporting. Wish we had it back when we played, but it's clear the devs have been busy listening to the community. Just great. How does the September 7, 2016 New Video Chat &nbsp;(Roll20 Beta WebRTC) compare to the older native video chat? With the old native video chat we experienced sooo many glitches that we stopped using it and ended up using Skype/Slack/Google Hangouts. Is this new video chat much more stable after the October 11, 2016 update and the official launch on November 29, 2016 and subsequent December 21, 2016 bug fixes? With the September 26, September 28, and October 4, 2016 changes to the Jukebox (and changes on Soundcloud's end), is it possible to play a YouTube audio-only "video"? What about uploading our own audio files? I remember it was impossible to find the music I wanted back when we played 2013-2014 so I just stopped doing music entirely. The drag-and-drop Compendium functionality added November 11, 2016 looks attractive. I remember taking hours having to code in monster tokens using a converter script for D&D 5e; much better than inputing by hand, but also much slower than cracking open a Monster Manual at the table. Right now my interest is in FFG Star Wars. Is there a Compendium in the works (probably by the community due to licensing issues)? If not, has assembling your own "Compendium" (or whatever it would be called) become easier and how?
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Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
You certainly have a few questions, I'll give the best answers I can. Aaron I. said: Since the January 27, 2015 updates have folks noticed greater consistency of dice rolling & significantly fewer "script closed due to error" messages? I remember those issues – clicking a die button only for nothing to happen & script errors – being a bane for our game. The script errors aren't really a problem with Roll20. The vast majority of API scripts are community built by people like myself, The Aaron, Stephen, SkyCaptainXIII, and many many more. If you are getting an API script crashing due to an error, you need to notify the author of the script. One thing that has drastically improved with this, is that there is now a one-click install system for scripts allowing automated updating of a script's code if the author has submitted it for inclusion in the one-click system. As far as dice rolling itself, I have no complaints about the randomness of the dice rolling. There was a pretty comprehensive thread about it a month or so ago. I'll try to find that and edit this post with the link. Great to see the March 10, 2015 changes, especially folders to organize content – that killed me in our 2013-2014 game. Do roll templates work with FFG Star Wars dice? Roll templates (other than the default template) depend on the character sheet you are using. If the star wars sheet has custom templates, I would assume that the Star Wars FFG API is setup to work with them, but that's something you will have to check with the API's author on. What are "nested inline rolls" on April 27, 2015? There are two type of rolls you can do: /r XdY rolls and gives you the result, but it takes up a lot of room as shown below You can also do what are called inline rolls by putting your roll inside paired double square brackets like so: [[XdY]] You can nest these to a ridiculous level. I can never remember the exact number of nestings you can do, but it's something like 99 levels deep, and you can have up to 999 total rolls in a single message. Personally I have never come even remotely close to hitting these limits. This results in a roll being displayed in a much more compact form: A nested inline roll entered in chat would look like this: [[1d20 + [[1d4]] ]] With the May 20, 2015 changes – or any subsequent changes – is the only way to roll FFG Star Wars dice with Tim P.'s API-enabled character sheet? Am I correct in understanding that there's no native support within Roll20 itself for those dice? Is it a licensing question, something on the to-do list, or simply not worth it due to the existing sheet and/or lower numbers of Star Wars players compared to D&D/Pathfinder? I can't speak to the Roll20's reasonings, but the API would be the only way to get star wars dice rolled (and show the correct images). This is the case for any system that uses dice other than standard numerical dice. The tutorial released Sept 22, 2015 is "Crash Course in Roll20"? I liked it. Kristin does a great job. But I have to wonder.... Star Wars is listed as a supported system without it being written anywhere that you need to have a Pro account to run it (I had to get confirmation of that on the forums to figure out). Is this "yes it's supported but you'll need a Pro account" true for any other game systems at all? Or does FFG Star Wars just happen to be the one exception? Not sure on this, so I'll leave it for someone more knowledgeable to answer I didn't understand the changes on March 8, 2016 (Improved F/X Tool, Re-Order Repeating Section Rows, API Support for F/X Tool, API Support for GM Page, Repeating Section Events and Attribute changes, Misc Bug Fixes)...am I right in thinking this is mostly API related stuff? It's mostly API related, but the re-ordering repeating sections is a character sheet improvement that allowed some sections on a character sheet to be reorganized by the user and the Improved F/X tool made some improvements to how the F/X tool functioned. Other than that, yes it was simply adding abilities to what API scripts could interact with. Also, April 5, 2016, what does New API Architecture and API One-Click Install actually mean on the user-end? This was the introduction of the one-click install system I mentioned earlier. The new API architecture shouldn't have been that noticeable to people using scripts except in an improved performance way. Do folks like the July 13, 2016 Art Library Rework? How is it different and how does it make GMing easier? There was a lot of angst when this was released. Personally I like it. I now have folders that are sorted based on what the image is of. So I've got an Orcs folder, a goblins folder, a robots folder, etc. Makes looking for that image that you uploaded 6 months ago, but can't remember what it was tagged with a lot easier. Great to see the August 26, 2016 improvements to character exporting. Wish we had it back when we played, but it's clear the devs have been busy listening to the community. Just great. How does the September 7, 2016 New Video Chat (Roll20 Beta WebRTC) compare to the older native video chat? With the old native video chat we experienced sooo many glitches that we stopped using it and ended up using Skype/Slack/Google Hangouts. Is this new video chat much more stable after the October 11, 2016 update and the official launch on November 29, 2016 and subsequent December 21, 2016 bug fixes? This is still a WIP. Some users have no issues with it. Some have intermittent issues. Some can't use it at all. I'm not sure how the numbers compare to the complaints with the old system, but I can say that personally the new system is more stable. With the September 26, September 28, and October 4, 2016 changes to the Jukebox (and changes on Soundcloud's end), is it possible to play a YouTube audio-only "video"? What about uploading our own audio files? I remember it was impossible to find the music I wanted back when we played 2013-2014 so I just stopped doing music entirely. Youtube audio-only videos are not possible, and barring a shift in Youtube's policy on use of it's API won't ever be possible natively in Roll20. Youtube requires that the audio and video of content not be separated, so the only way Roll20 could do this via the jukebox is to have a pop-up that would play the accompanying video. This is not something that anyone I know wants. As for your own personal audio files, you can upload them to fanburst and access them through the jukebox just like we used to be able to with soundcloud. The drag-and-drop Compendium functionality added November 11, 2016 looks attractive. I remember taking hours having to code in monster tokens using a converter script for D&D 5e; much better than inputing by hand, but also much slower than cracking open a Monster Manual at the table. Right now my interest is in FFG Star Wars. Is there a Compendium in the works (probably by the community due to licensing issues)? If not, has assembling your own "Compendium" (or whatever it would be called) become easier and how? The compendiums are a team effort between Roll20 and the community. If you are interested in getting an additional compendium added. I'd suggest reading through the&nbsp; Help us Create More Compendium Options thread in the announcements forum
Scott C. said: Great to see the March 10, 2015 changes, especially folders to organize content – that killed me in our 2013-2014 game. Do roll templates work with FFG Star Wars dice? Roll templates (other than the default template) depend on the character sheet you are using. If the star wars sheet has custom templates, I would assume that the Star Wars FFG API is setup to work with them, but that's something you will have to check with the API's author on. The script does output Roll Templates (since v.4.0.4.2, according to the documentation). I recommend checking out the script's most-recent thread for more information. Scott C. said: Aaron I. said: Since the January 27, 2015 updates have folks noticed greater consistency of dice rolling & significantly fewer "script closed due to error" messages? As far as dice rolling itself, I have no complaints about the randomness of the dice rolling. There was a pretty comprehensive thread about it a month or so ago. I'll try to find that and edit this post with the link. Here's the link to that thread. The tutorial released Sept 22, 2015 is "Crash Course in Roll20"? I liked it. Kristin does a great job. The Tutorial you're referring to is not a video but an interactive program that guides users through the basics of the virtual tabletop. Star Wars is listed as a supported system without it being written anywhere that you need to have a Pro account to run it (I had to get confirmation of that on the forums to figure out). Is this "yes it's supported but you'll need a Pro account" true for any other game systems at all? Or does FFG Star Wars just happen to be the one exception? The core of Roll20, available to all users, is a system-agnostic set of tools that provide GMs with the ability to construct their own means of playing any game that could otherwise be played on a physical table. Games that include sophisticated physical components, such as FFG SW than others, are still able to be constructed using Roll20's system-agnostic tools, but will naturally take more time and effort to do so. To save some of that time and effort, the Roll20 API was introduced 3 years ago. Quoting Riley: We've said since the beginning that we wanted Roll20 to be a system-agnostic, general purpose virtual tabletop. Our primary goal has been making an application which brings all the great things about tabletop gaming online, while avoiding implementing features that go above and beyond what a physical tabletop can do, such as combat automation. We've also avoided implementing features which would make Roll20 too closely tied to any specific type of tabletop game, instead opting to create general tools like a Card Deck or a Journal that could be used with many different types of games and gameplay styles. However, we also know that while this provides a good foundation for the system, many of our users would like to take their Roll20 experience beyond this basic format and really customize things to fit their specific game of choice. In the context of a system-agnostic virtual tabletop like Roll20, I personally consider a game to be supported if all of its physical components can be emulated using the system-agnostic tools provided by Roll20. This is the case for FFG SW, which is played on Roll20 with or without the assistance of its fantastic community-written API Script. I hope this helps.