You certainly have a few questions, I'll give the best answers I can. Aaron I. said: Since the January 27, 2015 updates have folks noticed greater consistency of dice rolling & significantly fewer "script closed due to error" messages? I remember those issues – clicking a die button only for nothing to happen & script errors – being a bane for our game. The script errors aren't really a problem with Roll20. The vast majority of API scripts are community built by people like myself, The Aaron, Stephen, SkyCaptainXIII, and many many more. If you are getting an API script crashing due to an error, you need to notify the author of the script. One thing that has drastically improved with this, is that there is now a one-click install system for scripts allowing automated updating of a script's code if the author has submitted it for inclusion in the one-click system. As far as dice rolling itself, I have no complaints about the randomness of the dice rolling. There was a pretty comprehensive thread about it a month or so ago. I'll try to find that and edit this post with the link. Great to see the March 10, 2015 changes, especially folders to organize content – that killed me in our 2013-2014 game. Do roll templates work with FFG Star Wars dice? Roll templates (other than the default template) depend on the character sheet you are using. If the star wars sheet has custom templates, I would assume that the Star Wars FFG API is setup to work with them, but that's something you will have to check with the API's author on. What are "nested inline rolls" on April 27, 2015? There are two type of rolls you can do: /r XdY rolls and gives you the result, but it takes up a lot of room as shown below You can also do what are called inline rolls by putting your roll inside paired double square brackets like so: [[XdY]] You can nest these to a ridiculous level. I can never remember the exact number of nestings you can do, but it's something like 99 levels deep, and you can have up to 999 total rolls in a single message. Personally I have never come even remotely close to hitting these limits. This results in a roll being displayed in a much more compact form: A nested inline roll entered in chat would look like this: [[1d20 + [[1d4]] ]] With the May 20, 2015 changes – or any subsequent changes – is the only way to roll FFG Star Wars dice with Tim P.'s API-enabled character sheet? Am I correct in understanding that there's no native support within Roll20 itself for those dice? Is it a licensing question, something on the to-do list, or simply not worth it due to the existing sheet and/or lower numbers of Star Wars players compared to D&D/Pathfinder? I can't speak to the Roll20's reasonings, but the API would be the only way to get star wars dice rolled (and show the correct images). This is the case for any system that uses dice other than standard numerical dice. The tutorial released Sept 22, 2015 is "Crash Course in Roll20"? I liked it. Kristin does a great job. But I have to wonder.... Star Wars is listed as a supported system without it being written anywhere that you need to have a Pro account to run it (I had to get confirmation of that on the forums to figure out). Is this "yes it's supported but you'll need a Pro account" true for any other game systems at all? Or does FFG Star Wars just happen to be the one exception? Not sure on this, so I'll leave it for someone more knowledgeable to answer I didn't understand the changes on March 8, 2016 (Improved F/X Tool, Re-Order Repeating Section Rows, API Support for F/X Tool, API Support for GM Page, Repeating Section Events and Attribute changes, Misc Bug Fixes)...am I right in thinking this is mostly API related stuff? It's mostly API related, but the re-ordering repeating sections is a character sheet improvement that allowed some sections on a character sheet to be reorganized by the user and the Improved F/X tool made some improvements to how the F/X tool functioned. Other than that, yes it was simply adding abilities to what API scripts could interact with. Also, April 5, 2016, what does New API Architecture and API One-Click Install actually mean on the user-end? This was the introduction of the one-click install system I mentioned earlier. The new API architecture shouldn't have been that noticeable to people using scripts except in an improved performance way. Do folks like the July 13, 2016 Art Library Rework? How is it different and how does it make GMing easier? There was a lot of angst when this was released. Personally I like it. I now have folders that are sorted based on what the image is of. So I've got an Orcs folder, a goblins folder, a robots folder, etc. Makes looking for that image that you uploaded 6 months ago, but can't remember what it was tagged with a lot easier. Great to see the August 26, 2016 improvements to character exporting. Wish we had it back when we played, but it's clear the devs have been busy listening to the community. Just great. How does the September 7, 2016 New Video Chat (Roll20 Beta WebRTC) compare to the older native video chat? With the old native video chat we experienced sooo many glitches that we stopped using it and ended up using Skype/Slack/Google Hangouts. Is this new video chat much more stable after the October 11, 2016 update and the official launch on November 29, 2016 and subsequent December 21, 2016 bug fixes? This is still a WIP. Some users have no issues with it. Some have intermittent issues. Some can't use it at all. I'm not sure how the numbers compare to the complaints with the old system, but I can say that personally the new system is more stable. With the September 26, September 28, and October 4, 2016 changes to the Jukebox (and changes on Soundcloud's end), is it possible to play a YouTube audio-only "video"? What about uploading our own audio files? I remember it was impossible to find the music I wanted back when we played 2013-2014 so I just stopped doing music entirely. Youtube audio-only videos are not possible, and barring a shift in Youtube's policy on use of it's API won't ever be possible natively in Roll20. Youtube requires that the audio and video of content not be separated, so the only way Roll20 could do this via the jukebox is to have a pop-up that would play the accompanying video. This is not something that anyone I know wants. As for your own personal audio files, you can upload them to fanburst and access them through the jukebox just like we used to be able to with soundcloud. The drag-and-drop Compendium functionality added November 11, 2016 looks attractive. I remember taking hours having to code in monster tokens using a converter script for D&D 5e; much better than inputing by hand, but also much slower than cracking open a Monster Manual at the table. Right now my interest is in FFG Star Wars. Is there a Compendium in the works (probably by the community due to licensing issues)? If not, has assembling your own "Compendium" (or whatever it would be called) become easier and how? The compendiums are a team effort between Roll20 and the community. If you are interested in getting an additional compendium added. I'd suggest reading through the Help us Create More Compendium Options thread in the announcements forum