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What does it take to play FFG Star Wars on Roll20 with native dice rolling?

Question in the title. I'm exploring options for running Edge of the Empire / Age of Rebellion / Force & Destiny online. My understanding from trying out the 2 character sheets and tinkering in Roll20 is that you need a Pro account in order to run Star Wars on Roll20 with native dice rolling. Is that correct? One character sheet (non-API) has no built in dice rolling.&nbsp; Roll20 has no built in dice rolling for FFG Star Wars dice. The Star Wars dice app can't "speak" to Roll20. <a href="http://www.orokos.com" rel="nofollow">http://www.orokos.com</a> and <a href="http://rpg-dice-roller.herokuapp.com/star_wars/ro" rel="nofollow">http://rpg-dice-roller.herokuapp.com/star_wars/ro</a>... produce output in bbcode that can't "speak" to Roll20. So...it appears that only the API-enabled sheet will allow one to roll FFG Star Wars dice in Roll 20? And API requires a Pro account? And wouldn't it be wonderful if this was clearly stated somewhere and I didn't have to hunt around on the forums hoping someone will answer.
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Tetsuo
Forum Champion
To use the sheet's roller, a pro account is required. There is a way to do it without a pro account, though it requires a bit of setup on the DM's part. Instructions here: <a href="https://app.roll20.net/forum/post/2464025/guide-on-how-to-make-a-fully-functional-ffgs-star-wars-rpg-dice-system-on-regular-roll20/?pageforid=2464025#post-2464025" rel="nofollow">https://app.roll20.net/forum/post/2464025/guide-on-how-to-make-a-fully-functional-ffgs-star-wars-rpg-dice-system-on-regular-roll20/?pageforid=2464025#post-2464025</a>
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I set this up using Roll Tables and it worked great. There was a FFG dice roller online that I used to snippet-tool (Windows) the dice images from. You can probably find them on google images if you need. I used the table in the book for correlating normal dice to the story dice in order to get the probabilities right. Then you just setup the tables.&nbsp; I made a macro with a series of pop-ups where you input the desired number of dice for each type. Once you had the order down you hit the macro button, rocked the numpad, boom boom boom -... then over in the window you see actual dice with the actual symbols show up.&nbsp; I deleted that Roll20 as I'd used it for way too many campaigns and wanted to start fresh. With an hours work and basic macro / dice table knowledge you can set it up yourself for free with minimum hassle.&nbsp; Edit - I see I jumped the gun, the Roll Tables idea was already floated. Not sure why you say it's "inelegant"? Some pop-ups come up, I forget my order but it was very logical and followed the order questions came up. You entered it with the numpad, enter enter enter and little images of all the dice appeared in the chat window. In a way it was better than physical dice because they came pre-sorted (all the boost dice together, all the setback near by, etc).&nbsp; I guess if you mean you press one button and it rolls everything... yes, it doesn't do that. But isn't the FFG system very... I guess you could call it 'variable'? There were 6 inputs and only 2 came from the players stats. The other 4 depended on the situation, the enemy, or the difficulty of the task. No matter what you do you'll still require 4 inputs each time. Now add Destiny to it and even the players 2 stats can vary. I don't think you can avoid having 6 fluctuating inputs. Looking at the link you don't have to format the macros like that guy did. My dice all printed out in a small space with no spaces between them. A nice, small, clump that made counting up the different symbols easy. As I said I deleted the Roll20 or I'd go grab the macros and an example of the output.&nbsp;
Tim R said: I set this up using Roll Tables and it worked great. There was a FFG dice roller online that I used to snippet-tool (Windows) the dice images from. You can probably find them on google images if you need. I used the table in the book for correlating normal dice to the story dice in order to get the probabilities right. Then you just setup the tables.&nbsp; I made a macro with a series of pop-ups where you input the desired number of dice for each type. Once you had the order down you hit the macro button, rocked the numpad, boom boom boom -... then over in the window you see actual dice with the actual symbols show up.&nbsp; I deleted that Roll20 as I'd used it for way too many campaigns and wanted to start fresh. With an hours work and basic macro / dice table knowledge you can set it up yourself for free with minimum hassle.&nbsp; Edit - I see I jumped the gun, the Roll Tables idea was already floated. Not sure why you say it's "inelegant"? Some pop-ups come up, I forget my order but it was very logical and followed the order questions came up. You entered it with the numpad, enter enter enter and little images of all the dice appeared in the chat window. In a way it was better than physical dice because they came pre-sorted (all the boost dice together, all the setback near by, etc).&nbsp; I guess if you mean you press one button and it rolls everything... yes, it doesn't do that. But isn't the FFG system very... I guess you could call it 'variable'? There were 6 inputs and only 2 came from the players stats. The other 4 depended on the situation, the enemy, or the difficulty of the task. No matter what you do you'll still require 4 inputs each time. Now add Destiny to it and even the players 2 stats can vary. I don't think you can avoid having 6 fluctuating inputs. Looking at the link you don't have to format the macros like that guy did. My dice all printed out in a small space with no spaces between them. A nice, small, clump that made counting up the different symbols easy. As I said I deleted the Roll20 or I'd go grab the macros and an example of the output.&nbsp; Thanks for taking the effort to explain this Tim. I wish I understood most of it. I know rollable tables are a thing, but... I remember them being hidden on the right side of the interface somewhere that players never looked? The basic idea I think I get – you make a table using probabilities calculated from the FFG books translating Star Wars dice to numbered dice, and then somehow make those entries in the table correspond to Star Wars dice images that you capture from some roller on the web. I think?
Oh! I'd posed this question about how people run Star Wars over on the Fantasy Flight Games forums, and a user linked me to a great realtime shared dice roller web-based app his friend made! Thought I'd share... <a href="https://dice.owenmead.com/flight%20of%20the%20resi" rel="nofollow">https://dice.owenmead.com/flight%20of%20the%20resi</a>... <a href="https://community.fantasyflightgames.com/topic/243" rel="nofollow">https://community.fantasyflightgames.com/topic/243</a>... Very cool. You make a room, everyone enters the same name, and then you see the dice each other roll (with your Google avatar next to it, if you login with Google). And if you accidentally lose your connection or close the window, you can sign back in and the old rolls are still visible.
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Once you make the Roll Tables (one per dice type) then you make a macro that calls those. You can find the syntax for macros on Roll20's help, it's straightforward.&nbsp; To make a popup: ?{Boost:|0} That will make a popup the says "Boost:" with a box to fill in a value. If no value is entered it'll default to 0.&nbsp; To call your table: 1t[BoostTable] You want to call the table more than once though, so you combine the two ?{Boost:|0}t[BoostTable] That will use the number entered in the popup to replace the '1' thus rolling the desired number of boost dice.&nbsp; From there create a macro that does all all the dice. The pop-ups will come one after the other in the order they appear. Play around with the formatting to get it how you like. Once you have the macro prepared set it visible to the players. Turn on the macro bar and check the box next to the macro. It'll appear in the bar at the bottom of the screen. When someone wants to roll they press the button.&nbsp; The means to solve this problem (FFG dice) without paying a subscription exists. If you're picky about formatting or don't want to take an hour or two to learn how to do it then the for-pay option exists. It's the usual trade off of ease-of-use vs cost. If the seperate dice roller app works for you then go that route. I'm just trying to show I was able to do this 2 years ago and I highly doubt Roll20 took the features away to do it now.&nbsp; Help on macros is found on the&nbsp; roll20 wiki . Help with&nbsp; rollable tables is on a separate page.&nbsp;