Tim R said: I set this up using Roll Tables and it worked great. There was a FFG dice roller online that I used to snippet-tool (Windows) the dice images from. You can probably find them on google images if you need. I used the table in the book for correlating normal dice to the story dice in order to get the probabilities right. Then you just setup the tables. I made a macro with a series of pop-ups where you input the desired number of dice for each type. Once you had the order down you hit the macro button, rocked the numpad, boom boom boom -... then over in the window you see actual dice with the actual symbols show up. I deleted that Roll20 as I'd used it for way too many campaigns and wanted to start fresh. With an hours work and basic macro / dice table knowledge you can set it up yourself for free with minimum hassle. Edit - I see I jumped the gun, the Roll Tables idea was already floated. Not sure why you say it's "inelegant"? Some pop-ups come up, I forget my order but it was very logical and followed the order questions came up. You entered it with the numpad, enter enter enter and little images of all the dice appeared in the chat window. In a way it was better than physical dice because they came pre-sorted (all the boost dice together, all the setback near by, etc). I guess if you mean you press one button and it rolls everything... yes, it doesn't do that. But isn't the FFG system very... I guess you could call it 'variable'? There were 6 inputs and only 2 came from the players stats. The other 4 depended on the situation, the enemy, or the difficulty of the task. No matter what you do you'll still require 4 inputs each time. Now add Destiny to it and even the players 2 stats can vary. I don't think you can avoid having 6 fluctuating inputs. Looking at the link you don't have to format the macros like that guy did. My dice all printed out in a small space with no spaces between them. A nice, small, clump that made counting up the different symbols easy. As I said I deleted the Roll20 or I'd go grab the macros and an example of the output. Thanks for taking the effort to explain this Tim. I wish I understood most of it. I know rollable tables are a thing, but... I remember them being hidden on the right side of the interface somewhere that players never looked? The basic idea I think I get – you make a table using probabilities calculated from the FFG books translating Star Wars dice to numbered dice, and then somehow make those entries in the table correspond to Star Wars dice images that you capture from some roller on the web. I think?