Dryads are fey that resemble humanoid trees, with skin like bark, legs like sturdy trunks, toes like roots, and hair like a crown of leafy branches. Dryads tend to look vaguely female, and tend to choose feminine names for themselves. When taking on the guise of another race, Dryads prefer to take on the appearance of a beautiful maiden, often an elf or human. In truth, Dryads are androgynous, as a Dryad's flowers contains both male and female reproductive organs. In their resting state, a dryad transforms into a tree of roughly the same size and height as the dryad in its humanoid form. Dryad Characteristics: Stoic, patient, gentle, perceptive, fierce, passionate, protective, decisive Dryad Names: Atlantia, Byblis, Cranae, Drosera, Echo, Erato, Iaera, Orphne, Phigalia, Phoebe, Pitys, Rhene, Syrinx, Venilla Dryad Traits Ability Score Increase : A dryad increases its Constitution score by +2, and either its Strength or its Wisdom by +1 Animated Plant : You are a fey plant, and have the plant type, and you are vulnerable to fire damage. Blessings of the Archfey : You know a ritual version of the disguise self spell that can make you look like either an elf maid or human female for 8 hours, but your reflection reveals your true form and the illusion is dispelled if you attack. When you reach 3rd level, you can cast the entangle spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the bark skin spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells Fey-Ancestry : You have advantage on saving throws against being charmed, and magic can’t put you to sleep. F Forest Walk : You ignore difficult terrain if that terrain is the result of trees, underbrush, plants, or natural growth. Oaken Vitality : Your tree heritage allows you to survive for a week without water, and you can take long rests without access to food as long as you can expose yourself to a light source. You do not require sleep, but you must meditate at least four hours each day to absorb light (even from as small a source as a candle), soak in water, or connect with the earth beneath your feet. This meditation grants you the benefits that other races receive from an long rest. While you meditate you transform into a medium sized oak tree of your height, but you are fully aware of your surroundings and notice approaching enemies and other events as normal. If you perform this meditation in a forest, you gain an extra hit die. Tremorsense : Though normally blind, dryads have such a highly developed sense of touch that they can sense vibrations with 30 feet. If they learn to read, they can detect ink on a page by touch. When they rest outside, they can choose to put down roots to anchor themselves into the soil and triple the range of their tremorsense, if they do however it takes them an extra 1d4 turns to retract the roots free themselves from the soil. Languages : You speak Elven, Sylvan, and a number of other languages equal to your Intelligence modifier. Unless you take a class that has the spellcasting class feature or spend 300 downtime days studying, you are illiterate.