Vampirism on Innistrad is neither a virus nor a curse, but what the vampires themselves somewhat euphemistically call a "condition of the blood." It is an anointing that persists and is perpetuated by magic alone, and few if any of its bearers consider it a curse. When reflecting on the nature of "the condition," vampires sometimes poetically call it an ablution, a washing of the self in blood that results in a new state of being. Innistrad vampires are not truly undead, although they have some undead traits (such as agelessness and skin that's cold to the touch). The most distinctive thing about vampires' appearance is their eyes. The sclera is black and the irises gold, silver, or other colors. The skin is pale and cool to the touch. The hair is often black but is sometimes deep purple, dark magenta, burgundy, or even dark blue-green. Some vampires wear wigs, however, for variety, novelty, or to disguise themselves more easily among humans. A vampire's canines are very slightly pronounced at all times, and when they bite someone, the canines extend about a quarter inch. Vampires also tend to have long and slightly curved fingernails. Vampire Traits Your vampire character has the following traits as a result of the unique origins of your kind. Ability Score Adjustments. Your Strength score increases by 2. Age. Vampires don’t mature and age in the same way that other races do. Most vampires are very old, but few have any memory of their earliest years. Size. Vampires are about the same size and build as humans. Your size is Medium. Speed. Your base walking speed is 30 feet. Vampiric Resistance. You have resistance to necrotic damage. Blood Addiction. You can drain blood and life energy from a willing creature, or one that is grappled by you, incapacitated, or restrained. Make a melee attack against the target. If you hit, you deal 1 piercing damage and 1d6 necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and you regain hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. Each day that you abstain from feeding your addiction, you lose the ability to take long or short rest until you feed from a living human. Sunlight Sensitivity. While in sunlight, the vampire has disadvantage on Attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Not all planes have suns. The Dryads's Curse. Vampires are vulnerable to piercing damage inflicted by living wood, such as wood that was cut from a tree within the past three days.