Tokens on the Dynamic Lighting Layer should influence lighting the same as Drawings. The Characters with sight should be able to see the token, but nothing behind it. For example, if my players are in a cellar, The should be able to see the wine barrel in the torchlight, but not the darkness that it's shadow casts. I can't draw around the barrel on the shadow's side, because if I did, the players could walk around it with a torch, and my Dynamic Lighting drawing would cover the barrel from view. If tokens on the DLL affected light, I could copy the tokens on the Token Layer, and Paste them in the same place in the DLL, and players would be able to see the full barrel, yet nothing in the barrels shadow. This would be sufficiently realistic, and would make a good improvement to the Dynamic Lighting Layer. If this would cause performance issues (which is why there is no freehand tool for DLL) Another solution would be to allow the DM to let light through one side of a Line drawn with the Polygon tool in the DLL, which has already been suggested. In this case, I would outline my barrel with a circle that would let light pass in from the outside of the circle, but once it is inside, it is stopped when it would pass out of the circle. This way, the player's would see the barrel, but nothing behind it. What matters is that the players can see the object that is blocking their light source, not a black void.