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GM - Pop up images and other

Here I am again with new questions more or less trivial! :) First : it is possible to pop up an image on the screen during a session of Roll20 representing a new NPC, a generic map (not tactical), a landscape, a building, etc.. to give more information to the players? Second : If you're playing on maps at multiple levels, for example a house with several floors, and the PCs move from one floor to another, I change the map on the screen, but I must first copy the PCs on the first map and then paste them on the new otherwise if I drag them from the journal I lose all variations on the characteristics (HP, conditions, etc..) that thay have undergone up to that moment. Is there a faster way? I hope I was clear in my writing exposure! ;)
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Gauss
Forum Champion
First) Handouts can do what you want. Place your image in the handout. Assign all players to see the handout. Hit Show players. Second) Two options: 1) you can copy and paste multiple tokens at once. Select all of the Player tokens (either drag a selection box or shift+click each token). Then copy and pate onto the new map. 2) It sounds like you do not have your journal tokens properly set up. Set up the token completely. Make sure to link the token to the character sheet and then link the bars to the character sheet. Next, set the token as default. The advantage behind #1 is that you can retain condition dots. Unfortunately, option #2 wont do that.
First: If you don't want to simply use a new 'map' for the information, you can create a Journal Handout for it, and make that item visible to all (or selected) players by selecting "In Players Journal". If you then want to force all players to view it, there's an option to "Show To Players" which will, I believe, open it on each player's screen. Second: This is tricky... the secret is to make the token exactly the way you want it before using it as the default token in the Journal's "Character" sheet. First, set up the character sheet but don't assign a token. Then create a token and link it to the sheet... for player characters and important NPCs, make sure the token "Represents Character" and the bars represent the selected attribute, ie hit points. For generic creatures (ie, a bunch of different orcs) go back and ensure the bars no longer are linked (ie: set them to hit points, then set them back to 'none') so it doesn't update all tokens when you change one. When you're 100% sure this is the setup you want, save the token's properties. Then, with it selected on the map, open the character sheet and "Use Selected Token" To test if it's done right, drag more than one copy of the token onto the map from the journal, and change the bar's value on one... if the others change (or do not change, for 'generic' critters!) you've done it right! Or, what Gauss said! q;} PS: I'd never noticed that about the 'condition dots' but you're right, they don't transfer. Interesting!
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Edited 1385115383
Gauss
Forum Champion
Condition dots transfer, but when you set a default token it takes a 'snapshot' of that token. When create a new token via the character sheet it is just reproducing the stored token. Thus, any condition dots already set will when the default was created still be set while any that are not will not be. Because condition dots are usually variable during a game it will not usually help to have them on when you set the default token up.
First of all thanks both for the quick answer! :) Handouts... handouts... I'm stupid! ;) I put so many tokens on the journal that the command has disappeared from the screen and I completely forgot it!!!! I already use copy and paste multiple tokens, but what I wanted was a faster method or the automatic adjustment of the characteristics if I take the same token from the journal and put it on a new map. Anyway you can see in attachments how I set the sheet and the token of a PG as example. Phnord after I try your trick and let you know! :)
For example #2 you mention moving between two floors, your other option is to have two maps on one Roll20 page.
Sure Paladintodd, it is a possibility that I have considered, but is especially true in the case of small maps.
What I typically do is stick the other "floors" on the GM layer, right over/under the previous "floor". That way I don't have to switch pages on my players or copy/paste anything. They're still on the same map they were on, just seeing a different level of it.
Interesting idea! In this way I can move the maps from one layer to another (MAP>GM, GM>MAP) as needed, leaving the tokens always available, right?