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Resources and Things for Fate

1489946942

Edited 1490047020
Pierre S.
Pro
Translator
I feel the need to share some things if you find these useful: If people are new to tabletop RPGs , they can find explanations and an overview of some current games at: <a href="http://www.unpossiblejourneys.com" rel="nofollow">http://www.unpossiblejourneys.com</a> (Somewhere you can find a game genre that's right for you!) I wrote a Facebook Note once about free RPG stuff you can download. But can you read it all? Learn speed-reading if you can find it. Rules systems are all different, but many have precious chapters on how to role-play and how to design adventures: <a href="https://www.facebook.com/notes/pierre-savoie/round" rel="nofollow">https://www.facebook.com/notes/pierre-savoie/round</a>... For Fate, there is a "Mechanical Summary of Fate Core" on Reddit that sorts out its concepts in the order that you're going to use them. I found it very valuable and made it into a Handout for the game areas I prepared, and encouraged GMs to put it into a Handout in their games too: <a href="https://www.reddit.com/r/rpg/comments/17h3a2/a_mec" rel="nofollow">https://www.reddit.com/r/rpg/comments/17h3a2/a_mec</a>... I wrote a System Specific Guide to Fate Core for Roll20. It has a number of ideas. I borrowed a guy's ideas for Token-based dice-rolls, but that has now been superseded by the excellent Fate Core character sheets that incorporate rolls right from the sheet. <a href="https://wiki.roll20.net/Fate_Core" rel="nofollow">https://wiki.roll20.net/Fate_Core</a> (This page is no longer directly accessible from the Wiki because they use the "Games" tag instead of "Guides" tag.) You can add a soundtrack background to your Roll20 games. Tabletop Audio is integrated into the Jukebox of Roll20 (unfortunately SoundCloud was disconnected from Jukebox). Tabletop Audio also offers SoundPads which are like mixing-boards of sound-effects. This is not directly integrated into Roll20 but you can "broadcast" what you are doing to players, if they can open up a separate window: <a href="http://tabletopaudio.com/soundpad.html" rel="nofollow">http://tabletopaudio.com/soundpad.html</a> I dream of running some kind of Fate game, and bought a Roll20 module called "Sins of the Paladin", but inspiration fails me to write adventures. One set-up I made is for the aforementioned Baroque Space Opera . Click "Content" and then "External Journal" for hints about this game: <a href="https://app.roll20.net/campaigns/details/1142151/b" rel="nofollow">https://app.roll20.net/campaigns/details/1142151/b</a>... <a href="https://app.roll20.net/campaigns/journal/1142151" rel="nofollow">https://app.roll20.net/campaigns/journal/1142151</a>
1489986120
MattBx8
Pro
Marketplace Creator
Sheet Author
The primary FATE resource is the FATE System Reference Document: <a href="http://fate-srd.com" rel="nofollow">http://fate-srd.com</a> It has all the stuff necessary to play FATE Core and FATE Accelerated. It also has open rules from Atomic Robo, Frontier Spirit, Gods and Monsters, Sails Full of Stars, Three Rocketeers, Venture City, and War of Ashes. /Matt
1490191295
Rob
Pro
Sheet Author
For those who want their cake and eat it&nbsp; <a href="http://www.killershrike.com/Fate/Fae/Pathfinder/Me" rel="nofollow">http://www.killershrike.com/Fate/Fae/Pathfinder/Me</a>... Pathfinder and Fate
1490208841
Zargon
Sheet Author
This is going to certainly be a more niche resource, but if you want to run FATE Accelerated Convention-style pickup games there is a web version of It's Not My Fault: It's Not My Fault To briefly run through how it works: Players name their characters Players select 1-2 Aspects from 20 options. Players are Randomly dealt aspects until they have 3 aspects (Character creation complete) GM draws a Where Are We Now? card, a What Brought You To This? card, and a How its About to Get Worse card Going around, they players have to explain why its the fault of the player to their left Play
1490218640
Pierre S.
Pro
Translator
Zargon said: This is going to certainly be a more niche resource, but if you want to run FATE Accelerated Convention-style pickup games there is a web version of It's Not My Fault: It's Not My Fault Aw, yeah, man!&nbsp; I tried It's Not My Fault in another Roll20 group.&nbsp; The GM very carefully&nbsp;posted character Aspects and the situational cards on the game surface (but we had no map) and then set up an improvised adventure&nbsp;to get us out of this mess, and it was a fun improvisational game. It gets my Bloody Paw-Print of Approval...&nbsp;