<a href="http://shadowrun.wikia.com/wiki/Main_Page" rel="nofollow">http://shadowrun.wikia.com/wiki/Main_Page</a> Shadowrun is a science fantasy role-playing game set in a near-future fictional universe in which cybernetics , magic , and fantasy creatures co-exist. SWN is a science fantasy role-playing game set in a near-future fictional universe in which cybernetics, psychic phenomenoa, and fantasy creatures co-exist. SWN is Rule Light. Shadowrun is Rule Heavy. If you don't see the analogue then im not sure what to say. Also, "Like the Flintstones, but Middle Eastern" would also be a specific setting. I dont see the problem with that advertisement either. Im imagining sand dunes instead of forests, middle eastern and islamic style buildings, a larger focus on religion than capitalisim, and so on. (I dont get the Prince of Persia bit, PoP is nothing like flintstones.) You could make a whole tabletop about dino-riding in the fertile cresenct during the time of Assyria. Those are distinct differences. Most Stars Games start off super sandboxy and with the party already in ownership of a ship. My game would instead start the party on a planet, in a city, with homes, cars, a life. Similar to how shadowrun takes places often in Seattle. Leaving the planet would be a goal, not the start point. The end result is the early adventures will play like Shadowrun, cybernetics, organized crime and megacorps run things, a dystopian world. Instead of a whole astral ruleset its the simplier psychic rules of SWN, with party made rules regarding other things we want to do. Shadowrun is a Ruleset that intends you to lookup and use the many rules that cover everything. SWN is a Ruleset that intends you to makeup the rules you need for the thing your making, and encourages both player and DM to make up rules, giving some simple math systems for balancing. Im not sure what else to tell you. The advertisement means what it means. "Like Shadowrun, but with less rules."