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LF2P [SWN] Monday Nights 8pm-12pm EST - Shadowrun, but without the rules!

Well, kinda. SWN is a low rule science fantasy setting. Typically the party begins in space, with a ship, and alot of debt, and paying off that debt is the only motivating factor. The rules are made to be sandboxy as fuck, with no real direct BBEG that you are obligated to follow. (Like Curse of Strahd) I need 2 people for monday nights to round our group out to 4. We recently had to move the night because i got a job, and some players were no shows to first session. Hopefully we get it off the ground. Party Creation, specific setting, and so on will take place as a group at our session 0. We will play some (creation does not take long) and make sure we are all understanding the setting and situation and char creation.
Errr. Shadowrun has nothing at all to do with SWN or even Scifi. Nothing wrong with either, but this is roughly the equivalent as advertising a new Prince of Persia game as "The Flintstones, only Middle Eastern!"
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<a href="http://shadowrun.wikia.com/wiki/Main_Page" rel="nofollow">http://shadowrun.wikia.com/wiki/Main_Page</a> Shadowrun is a science fantasy role-playing game set in a near-future fictional universe in which cybernetics , magic , and fantasy creatures co-exist. SWN is a science fantasy role-playing game set in a near-future fictional universe in which cybernetics, psychic phenomenoa, and fantasy creatures co-exist. SWN is Rule Light. Shadowrun is Rule Heavy. If you don't see the analogue then im not sure what to say. Also, "Like the Flintstones, but Middle Eastern" would also be a specific setting. I dont see the problem with that advertisement either. Im imagining sand dunes instead of forests, middle eastern and islamic style buildings, a larger focus on religion than capitalisim, and so on. (I dont get the Prince of Persia bit, PoP is nothing like flintstones.) You could make a whole tabletop about dino-riding in the fertile cresenct during the time of Assyria. Those are distinct differences. Most Stars Games start off super sandboxy and with the party already in ownership of a ship. My game would instead start the party on a planet, in a city, with homes, cars, a life. Similar to how shadowrun takes places often in Seattle. Leaving the planet would be a goal, not the start point. The end result is the early adventures will play like Shadowrun, cybernetics, organized crime and megacorps run things, a dystopian world. Instead of a whole astral ruleset its the simplier psychic rules of SWN, with party made rules regarding other things we want to do. Shadowrun is a Ruleset that intends you to lookup and use the many rules that cover everything. SWN is a Ruleset that intends you to makeup the rules you need for the thing your making, and encourages both player and DM to make up rules, giving some simple math systems for balancing. Im not sure what else to tell you. The advertisement means what it means. "Like Shadowrun, but with less rules."
It's simply a bit misleading. Shadowrun is a fantasy cyberpunk game. SWN is a sci-fi game in vein of, say, Traveller. I understand that you wish to make a Shadowrun-esque game with the SWN system but at their core the two games are very different.&nbsp;
SWN was made in such a way that you can go from a Hoth Planet, to a Mideval world of DnD, to a Coruscant world of Star Wars, and then to a cyberpunk world like Shadowrun. You can litteraly fit DnD 5e, Shadow Run, Mutants and Masterminds, and more, all under the umbrella of the simple SWN ruleset, with each tabletop being its own planet. I planned to run a game on a shadowrun like world. The games are not that different. The setting is, but SWN litteraly has infinite settings built into itself. If your not interested then just move on, theres no need to try and debate about it.