I am working on starting up an urban fantasy game. There will be lots of buildings to climb up the out side of, balconies to jump off of, and roofs to slide down. This will involve a lot of changing of levels, which are usually stored on other map pages. Also, my players feel no shame in splitting the party so the GM has to keep hopping from map to map through out combat. So, when doing such a campaign, how does those who run the game utilize Roll20 to handle such events? Are all of you "floors" on one map separated by dynamic lighting? Do you have the floors stacked on top of each other (on the map layer) and keep pushing the map 'to the back' when changing levels? Or is there some other kind of Roll20 magic I am unaware of?