Working on a crit/fumble table...mechanics for fumbles complete... its based off of this line of thinking. LINK Category.. family ... code... random outcome.. Categories are: MeleeArmed MeleeUnarmed RangedWeapon RangedThrown StealthArmed StealthUnarmed MeleeArmedFriendlyFirePossible MeleeUnarmedFriendlyFirePossible RangedWeaponFriendlyFirePossible RangedThrownFriendlyFirePossible Families are: Lost Footing Drop Weapon Self Injury Entangle With Foe Twist Muscle Scenery Disadvantage Wardrobe Malfunction Weapon Break Lost Weapon To Foe Friendly Fire Detected By Foe Code (used to select list of random outcomes): Lost Footing (Melee) Lost Footing (Ranged) Lost Footing (Stealth) Drop Weapon (Melee) Drop Weapon (Ranged) Drop Weapon (Stealth) Self Injury (Melee) Entangle With Foe (Armed) Entangle With Foe (Unarmed) Twist Muscle (Melee) Twist Muscle (Ranged) Twist Muscle (Stealth) Scenery Disadvantage (Melee) Scenery Disadvantage (Ranged) Scenery Disadvantage (Stealth) Wardrobe Malfunction (Melee) Wardrobe Malfunction (Ranged) Wardrobe Malfunction (Stealth) Lost Weapon To Foe (Thrown) Friendly Fire (Melee) Friendly Fire (Ranged) Detected By Foe (Stealth) Weapon Break (Melee) Weapon Break (Ranged) And with one "click" of a macro... this handout gets updated: Now its just the task of writing the outcomes: Lost Footing (Melee) (No Friendly fire) Fumbler’s movements put them off balance. They take a -1 penalty to their armor class for the next round. Fumbler’s movements put them severely off balance. They lose Dexterity and Shield bonuses to AC for the next round. If losing these bonuses does not reduce the fumbler’s AC by -2 (or more), then they still must take a -2 penalty. Fumbler trips, and falls prone. They lose Dexterity and Shield bonuses to AC for the current round and the next round. If losing these bonuses does not reduce the fumbler’s AC by -3 (or more), then they still must take a -3 penalty. Act last next round. Fumbler trips, falls prone, and strikes their head. Stunned for 1d4 rounds. (If fumbler is wearing a helmet, then they are not stunned, but their helmet is knocked off). Fumbler’s opponent takes advantage of the poor footwork and moves behind the fumbler. The opponent gains an additional attack of opportunity, this attack and any remain attacks the opponent has are at normal rear attack bonuses. If the opponent is a thief, backstab would apply to all attacks. Fumbler’s attack is wide leaving fumble open and off-guard. This provokes an attack of opportunity from all creatures that threaten the fumbler. Lost Footing (Ranged) Fumbler is so fixated on positioning to take the shot, that the fumbler loses footing and slips and falls.They lose Dexterity and Shield bonuses to AC for the next round. If losing these bonuses does not reduce the fumbler’s AC by -2 (or more), then they still must take a -2 penalty. Fumbler is so fixated on positioning to take the shot, that the fumbler loses footing. Make a DEX check or fall prone. Failing the fumbler provokes an attack of opportunity from all enemies who threaten fumbler. Fumbler is so fixated on positioning to take the shot, that the fumbler loses footing. Fumbler trips, falls prone, and strikes their head. Stunned for 1d4 rounds. (If fumbler is wearing a helmet, then they are not stunned, but their helmet is knocked off). Lost Footing (Stealth) Fumbler is so fixated on positioning to take a stealth attack, that the fumbler loses footing and slips into the victim. Completely breaking all stealth and the victim gains an additional attack of opportunity. Fumbler is so fixated on positioning to take a stealth attack, that the fumbler loses footing. Fumbler trips, falls prone, and strikes their head. Stunned for 1d4 rounds. This completely breaks all stealth and the victim gains an additional attack of opportunity. Fumbler is so fixated on positioning to take a stealth attack, that the fumbler loses footing. Make a DEX check or fall prone. Failing the fumbler provokes an attack of opportunity from all enemies who threaten fumbler. This completely breaks all stealth. Drop Weapon (Melee) etc... Drop Weapon (Ranged) etc... Drop Weapon (Stealth) etc..