John B said: Is there any etiquette to take into consideration prior to putting out a yet another sheet for an existing game that already has a character sheet? It should be rules that are documented in the wiki by roll20 and shared with potential authors. Brian pretty much nailed it. We really try to keep the list down to 1 sheet per system, except in special cases. Those special cases being: it's a popular system or the system is complex enough that it warrants 2 different approaches to the same character sheet. If you want to work on a new sheet for a system that already has something, you can always ask me first (you can message me on Roll20 if you have character sheet specific questions) and we can talk about options. The preferable option is to modify the current sheet to fix/improve it to what is needed. Of course, though, that's not always a possibility. If the current sheet was written by someone who literally has never looked at HTML/CSS/JavaScript before (btw, this is awesome, I love when people are trying to learn how to code) and the sheet needs to be rewritten from the ground up we can do like what Jakob said. We will replace the old sheet with your new one. All games that currently are using the old sheet will continue to use the old sheet, but only the new sheet will be listed in our master list of sheets so all new games will use the new sheet. (bonus points if you can write a sheetworker that would allow people using the old sheet to switch to your new one) While it's not in the Wiki, it is in the GitHub ReadMe, with the rest of the "new character sheets" instructions. It's under the section "Don't Duplicate Work". Brian said: chris b. said: Of course you see this a lot in tech jobs, people jump in without looking and recreate the wheel. I think I found six different implementations of the same function in my company's codebase last week. And since my project didn't actually have access to any of those implementations, I had to implement a seventh version... Been there, done that. (at my old job, on top of also trying to support legacy systems. I still shudder when someone mentions Internet Explorer 6) This is definitely what we are trying to avoid. I love it when people, like the OP and others in this thread, ask questions before spending hours and hours of work on a sheet that already exists. Amanda the Amazon said: I was told by Phil that only the most popular of games could have multiple versions of sheets. That is why my DCC sheet is in Limbo :/ I don't think I've flat out said "no" to any sheet. (other than some sheets that were entirely for someone's homebrew system. The only results when I searched for the system were from our own forums where they were asking for someone to make the sheet. Even then I accepted the PR so they could have the sheet in a central repo, I just didn't add it to the list) I'm always open to have a conversation, even if I do say "no". My response to any of these things is usually "convince me". If I wasn't clear enough when we talked about your DCC sheet, that's definitely my bad. I've looked at it, and the current sheet, and they both seem complex enough and different enough that it would warrant having 2 sheets. Especially since you have the sheet for the sister system, MCC, it would make sense to have a matching sheet in the DCC system. I believe these answers cover all of the questions in this thread. If I missed something, or didn't answer a question hard enough, please let me know and I'll do my best to clear it up.