
Wield (Unknown Armies One Shot info to follow) I'm going to be running a weekly game of Wield on Mondays at 5, online with roll20. TL;DR Version: You
play ancient items of power (like The One Ring, Storm Bringer, The Holy
Grail) who have lived for many or all of the ages of the world. You
have a destiny you're trying to fulfill and your wielders have their
destinies torn from them as you enter their lives. Cities and
civilizations will rise and fall before you. How will you change fate?
Will you bring about the end of the Age or will you preserve it? Extended Info: You
play the item, a Vatcha, as well as the wielder of another PC's item.
Each time a wielder dies, we're going to wind the clock forward and see
what happens when we're not playing on the timescale of days and weeks
but of decades and centuries. The system is dead simple.
Like---explain in 3 minutes simple. The fiction moves fast and you'll
get to play a variety of wielders in your time. I'm going to
start the campaign with a game of Microscope. Microscope is a game that
creates an involved timeline. Ours will detail the 7th Age of the
World. We're going to see what was supposed to happen in the 7th Age. What Fate had decreed. Then we're going to WRECK it. -------- Unknown Armies 3rd Edition One Shot (Thursday, March 30th, 5 or 6pm CDT depending on availability) I'll also be doing an Unknown Armies one shot this Thursday at either 5 or 6pm CDT. You're
the city Mayor who channels the Archetype of the Demagogue. Through
you flows the ability to influence people and pick apart their inner
selves. You're the campaign manager/city planner who is an Adept
of Urbanomancy. You know the city---feel it in your bones. You can
magically discover what's happening in your domain and the city---she
protects you and heeds you. You're the hardened police officer
who's seen things that can't be real. You found others who have also
had these encounters. You're a part of the Blue Line—a loosely
organized network of police who have cracked the supernatural. You're
the intern at City Hall. You've been delving into the occult and know a
few rituals. You also have been doing some kickboxing and were....less
than legal.... in your younger days. The four of you have worked together before. Something has just happened, though. A
man was discovered running down the street and covered in blood that
wasn't his. The story he told didn't make sense to most, but someone
knew enough to kick it your way. Something is happening in this
city. Drug related murders, from people without any prior records, have
skyrocketed in the last few months. The people are restless and the
city has become nitroglycerin and someone's intent on shaking it up. --- I'm looking for character focused players who enjoy interesting characters with motivations that help drive the campaign. I come from an improv and theatre background and it shows in my GMing I prefer to set up the inciting incident, know what's happening behind the scenes, and then let the players' plans drive the flow of the game.