So my friend is home brewing a Dungeons and Dragons game set in one of the planes of the Magic The Gathering universe, particularly the Avacyn Restored set. The ideas they had were pretty neat as their's already a fairly large bestiary and spell collection with such a massive amount of wiggle room that it could lead to some amazing role play for both the DM and players. While the majority of the campaign is extremely home brew, essentially the stats are split between offensive and defensive, rolled and then multiplied by the selected humanoid creature cards strength and defense, they want to keep at the very least the skeleton of the D&D system attached to their game. An example of a character being made is the use of the Kor Hookmaster card, who would come into play later in this post, is a 2/2 creature, so stats that effect damage are 1D8, multiplied by 2, as well as well as the defensive stats in this case. Stats would of course be allowed to be shuffled, but not broken down. (you could swap a 14 intelligence with a 3 strength in the case of a warrior type character.) The biggest problem in this particular example is the player who wishes to play as a controller, referencing a 3.5 build which was built around Grappling. The player wants to use a Chain Hook to grapple with creatures, which en-tales the use of grappling at a distance.My friend thinks this is an awesome idea for a variation on control characters and really wants to allow this player to use his idea, but as far as we're aware grappling at a distance isn't a part of the initial D&D rule set. Personally i'd suggested placing a penalty on the strength roles of the grappling player based on how many squares away from the creature they're attempting to grapple with with their hook. This would be off-set by the grappled creature taking a set amount of damage per round that it's grappled. Unfortunately my friend is dubious about that particular home brew rule and isn't sure if it would hold up in early levels where the player may have a lower strength role than doing serious grappling would allow. As well as this he would like some kind of connection to the original rule set, so it at least has some kind of force behind its ruling. Thus i ask, is their any instances of ranged grappling in any of the previous incarnations of Dungeons and Dragons which could assist with these twos ideas?