
Here are a few M&M Macros I tossed together and I figured others could use them. Some of these assume the player is using the M&M 3rd Edition character sheet currently available on Roll20. A generic die roller: ***** &{template:default} {{name=d20 Roll}} {{Modifier=[[?{Modifier|0}]]}} {{Roll=[[1d20+?{Modifier}]]}} ***** Here is a neat one that uses the values in the M&M 3rd Edition Sheets: All the player has to do is import this into notepad and find/replace (Ctrl+H) YOUR_CHARACTER with your character's name as it appears on the sheet. It will ask if you have any miscellaneous modifiers, then generate a drop down list of all of the skills. Simply select the one you want and you're good to go. NOTE: I find that Perception is used more than any other skill, so for ease of use I have ensured that it is at the top of the drop down list. ***** &{template:default} {{name=skills}} {{Modifier=[[?{Modifier|0}]]}} {{Result=[[1d20+?{Modifier}+?{What Skill|Perception,@{YOUR_CHARACTER|Perception}]] Perception|Acrobatics,@{YOUR_CHARACTER|Acrobatics}]] Acrobatics|Athletics,@{YOUR_CHARACTER|Athletics}]] Athletics|Close Combat,@{YOUR_CHARACTER|Close-Combat-1}]] Close Combat|Deception,@{YOUR_CHARACTER|Deception}]] Deception|Expertise,@{YOUR_CHARACTER|Expertise-1}]] Expertise|Insight,@{YOUR_CHARACTER|Insight}]] Insight|Intimidation,@{YOUR_CHARACTER|Investigation}]] Investigation|Persuasion,@{YOUR_CHARACTER|Persuasion} Persuasion|Slight of Hand,@{YOUR_CHARACTER|Sleight-of-hand}]] Slight of Hand|Ranged Combat,@{YOUR_CHARACTER|Ranged-Combat-1}]] Ranged Combat|Stealth,@{YOUR_CHARACTER|Stealth}]] Stealth|Technology,@{YOUR_CHARACTER|Technology}]] Technology|Vehicles,@{YOUR_CHARACTER|Vehicles}]] Vehicles}}} ***** A basic attack macro: Change ATTACK BONUS to your numerical attack bonus (with all modifiers) and replace POWER RANKS with your power rank or damage value. If you are doing a non-damage attack change the 15 before "POWER RANKS" to 10. If it is not a Toughness Save, just change Toughness to whatever it is. ***** &{template:default} {{name=Attack Macro}} {{Modifiers=[[?{Modifier|0}]] Misc. [[?{All-Out Attack|0,0|1,1|2,2|3,3|4,4|5,5}]] All-Out [[?{Accurate Attack|0,0|1,1|2,2,|3,3|4,4|5,5}]] Accurate [[?{Defensive Attack|0,0|1,1|2,2,|3,3|4,4|5,5}]] Defensive [[?{Power Attack|0,0|1,1|2,2,|3,3|4,4|5,5}]] Power Attack}} {{Attack=[[1d20+ATTACK BONUS+?{All-Out Attack}+?{Accurate Attack}-?{Defensive Attack}-?{Power Attack}]]}} {{Toughness DC=[[15+POWER RANKS+?{Power Attack}]]}} ***** This is a save macro that uses the M&M 3rd Edition sheet, but also requires that an attribute be manually added called: MY.Wounds. The GM should set the bar3 on the token to match MY.Wounds, at which point this will allow automatically taking off penalties for bruises. ***** &{template:default} {{name=Saving Throw}} {{Modifer=[[?{Modifier|0}]]}} {{Result=[[1d20+?{Modifier}-?{Damage|yes,@{YOUR_CHARACTER|MY.Wounds}|no,0}+?{Which Save?|Toughness,@{YOUR_CHARACTER|toughness}]] Toughness|Fortitude,@{YOUR_CHARACTER|fortitude}]] Fortitude|Will,@{YOUR_CHARACTER|will}]] Will|Dodge,@{YOUR_CHARACTER|dodge}]] Dodge}}} {{Current Wounds=[[@{YOUR_CHARACTER|MY.wounds}]]}} ***** I hope these help!