I'll look out for that. I'm thinking of programming something that can save ordered pair coordinates to grid spaces (if that's not already a thing); then, the GM can assign values to these locations on a given map. With that value, he can save modifiers placed to specific combat, skill, or attribute rolls, if a token occupies that space that is controlled by the player who rolls the given roll on the space. In simple terms, it would allow for automatically including misc modifiers in terrain areas, which would allow me to prepare an area and do less rmembering not to forget millions of modifiers and other conditions This of course doesn't take into account when a player has two tokens and only one occupies the relevant space. But, how much effort I attempt to put into development will probably come after I see how successful my games are with the people I'm attempting to recruit and try out as they come to me.