I am creating macros for certain character actions, and in some cases these actions cost the players Strain to carry them out. Is there a way to build in a change to a character's Current Strain Attribute? In this example, I want to add 1 Strain every time a Piloting(Space) roll is made to attempt a Full Throttle action. Here is my current macro: !eed characterID(@{Stazzi|character_id}) label(skill:Piloting - Space) @{Stazzi|diceSpace} encum(@{Stazzi|encumbrancemax}|@{Stazzi|encumbrance}) skill(@{Stazzi|rankSpace}|@{Stazzi|agility}|PilotingSpace) @{Stazzi|dicePool} 2p (gmdice) The macro works fine, and even automatically causes the check to have 2 purple dice. All it needs is to also cost the character 1 Strain. Thanks in advance for any help.