Volomon said: How do I make a macro pulling up other macros for selection in chat? Say I have 5 macros and I just want them to print out in chat then a person can push that button. Here is a sample for you. The code below in the first box will change after you save the macro. Make sure to have a copy some where so you can copy it back if need be. Because if you open the macro and click save a second time it will stop working. I use Evernote to save all my macros and its free. PowerCard version will need a API ! & # 1 3 ; Had to add space because the chat change it so anywhere you see !# add the & # 1 3 ;
without spaces inbetween to fix the code
[Monster Stats](!
#GM:StatsMonster) [Button Name](!
#Macro name to call) so my example button is called Monster Stats and calls a Macro called GM:StatsMonster !power {{
--whisper|all
--corners|10
--format|GM
--name|Token Mod Lighting
--leftsub|Set light sources
--rightsub|Set Vision
--Blind|~R [Set](!
#ConditionBlindSet) [Remove](!
#ConditionBlindRemove) ~R
--Charmed|~R [Set](!
#ConditionCharmedSet) [Remove](!
#ConditionCharmedRemove) ~R
--Deafened|~R [Set](!
#ConditionDeafSet) [Remove](!
#ConditionDeafRemove) ~R
--Frightened|~R [Set](!
#ConditionFrightenedSet) [Remove](!
#ConditionFrightenedRemove) ~R
--Grappled|~R [Set](!
#ConditionGrappledSet) [Remove](!
#ConditionGrappledRemove) ~R
--Invisibility|~R [Set](!
#ConditionInvisibilitySet) [Remove](!
#ConditionInvisibilityRemove) ~R
--Paralyzed|~R [Set](!
#ConditionParalyzedSet) [Remove](!
#ConditionParalyzedRemove) ~R
--Petrified|~R [Set](!
#ConditionPetrifiedSet) [Remove](!
#ConditionPetrifiedRemove) ~R
--Poisoned|~R [Set](!
#ConditionPoisonedSet) [Remove](!
#ConditionPoisonRemove) ~R
--Prone|~R [Set](!
#ConditionProneSet) [Remove](!
#ConditionProneRemove) ~R
--Restrained|~R [Set](!
#ConditionRestrainedSet) [Remove](!
#ConditionRestrainedRemove) ~R
--Stunned|~R [Set](!
#ConditionStunnedSet) [Remove](!
#ConditionStunnedRemove) ~R
--Unconscious|~R [Set](!
#ConditionUnconsciousSet) [Remove](!
#ConditionUnconsciousRemove) ~R
--Darkvision|~R [Set](!
#Darkvision) ~R
--Blind Sight|~R [Set](!
#BlindSight) }} ~R
PowerCard Version Here is another sample without power API. /w GM &{template:npcaction} {{rname=GM Tools}} {{name=Craven's Tools}} {{description=[Status Marker](!
#GM:TokenStatus)
• Sets Token to a status using token mods. **Status** Blind, Charmed, Deafened, Frightened, Grappled, Invisibility, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious and Dead.
[Player Stats](!
#GM:StatsPC)
• Show important stats of a Player.
[Monster Stats](!
#GM:StatsMonster)
• Show important stats of a Monster.
[New Toon Fixed](!
#Starting-Stats)
• Roll abilities for **New Character Fix** Rolls twice for each ability. Can not move the numbers. 6*4d6 keep highest 3 reroll 1's.
[New Toon Float](!
#New-Toon)
• Roll abilities for **New Character Float** is Roll 6x4d6 keep highest 3 reroll 1's but you can chose where to but the abilities.
[Weather](!
#Weather)
• Take you to a weather site for random weather.
[5e OGL API Status](!
#API5eStatus )
• Stats of the 5e OGL API
}}