
The flooded Colorado River has turned the Grand Canyon into an arpeggio of tiny islands and rivers. Known for it's beasts, bandits, and tribes of nomadic humanoids, the canyon hides deep tunnels and caves where demons, ghosts, and monsters are believed to inhabit. The Arizona climate is tolerable this time of year. As you and your comrades descend toward the city there is a cool breeze, magnificent golden sunset, and strong military presence. There are massive cannons that protect the perimeter, but up ahead are several other vehicles and it's not difficult to follow the flow of traffic into a magical desert city that is powered by massive stone pyramids that channel magic ley-line energy. Arzno feels a bit like El Paso, just smaller and less run down. Not as many folks are willing to travel this far west. For those who can hold their own in a town of mercs, rogues, and wizards this place is a charming get-a-way with something to offer everyone. Where we left off. The player characters have traveled hundreds of miles through demon country, chased by Xiticic hunters. They are in pursuit of a wanted criminal Deadboy Roy, a gunslinger and dishonorably discharged CS grunt. Roy shot two El Paso deputies just for kicks. It was right in front of the group at a shelter bar for drifters. We tracked Roy to an apartment in the west side of Citudad Juarez, Psychies turf. The group ungracefully raided the Apartment, shots were fired. Deadboy Roy ditched his body guard, whose leg got shot off, and climbed down the fire escape to his hover cycle on the street.