I was inspired by two things in the creation of this game: Dwarf Fortress's weird and accurate combat system, and modern military combat (Arma 3, Wargame, cover-based shooters in general.) It's blended with a magic system based off of Eragon's strangely innovative code-as-spell style. The purpose of this game is to be as simple as possible in order to maximize player choice. One of the rules of the game is that the players can come up with additions to the rule-set that will be put into local effect--so, for example, if a new situation is encountered that the basic rules don't cover, part of the actual gameplay is coming up with rules to work in that situation, and recording them for further use in the campaign. Making games is fun, I think, and this allowance creates an opportunity for some interesting situations.  The basic rule document is barely ten pages long, so it won't take much to learn, and any questions or problems will be dealt with as they come up, as part of the fun itself. There are no character sheets and I don't know how to code one, and so we'll just have to use the stock Roll20 sheets, which is fine because there really aren't that many moving parts to take care of.  In my campaign's scenario, you play as an expeditionary force for a spaceship that contains soldiers and civilians and is traveling the galaxy under a foreign being's control. The mission is to collect supplies and unlock sections of the spaceship so that you can go home. Some battles will happen on the ship--there are other, strange beings lurking in the closed-off shadows--and some battles will occur on planets--most of the races you will encounter won't exactly be friendly. Each player controls a squad of characters, which allows for enough player attachment to each individual so that death will matter (it's really easy to die in this system) but enough freedom so that when one character dies, the fun doesn't end.  If you want to join, post:  Timezone Name Are you available Saturdays? Are you willing to play a game that hasn't yet been play-tested and balanced, and to deal with the problems that may arise due to this? That's pretty much it.