
<a href="https://app.roll20.net/lfg/listing/47764/wield-shattered-destiny" rel="nofollow">https://app.roll20.net/lfg/listing/47764/wield-shattered-destiny</a> I'm going to be running a weekly game of Wield on Mondays at 5pm CDT (Chicago time), online with roll20. TL;DR Version: You play ancient items of power called Vatcha (like The One Ring, Storm Bringer, The Holy Grail) who have lived for many or all of the ages of the world. You have a destiny you're trying to fulfill and your wielders have their destinies torn from them as you enter their lives. Cities and civilizations will rise and fall before you. How will you change fate? Will you bring about the end of the Age or will you preserve it? If you want to see what happened in our first session, which included someone making a Vatcha, check here: <a href="https://forum.rpg.net/showthread.php?801705-Wield-Shattered-Destiny" rel="nofollow">https://forum.rpg.net/showthread.php?801705-Wield-Shattered-Destiny</a> Extended Info: You play the item, a Vatcha, as well as the wielder of another PC's item. Each time a wielder dies, we're going to wind the clock forward and see what happens when we're not playing on the timescale of days and weeks but of decades and centuries. The system is dead simple. Like---explain in 3 minutes simple. The fiction moves fast and you'll get to play a variety of wielders in your time. I'm going to start the campaign with a game of Microscope. Microscope is a game that creates an involved timeline. Ours will detail the 7th Age of the World. We're going to see what was supposed to happen in the 7th Age. What Fate had decreed. Then we're going to WRECK it.