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Hey, New to the Game!

Hey everyone, I think it is pretty awesome what you guys are trying to do here; very glad to have been invited. I will say though that I am a little overwhelmed with the amount of posts/content that is on the board. I am more interested in being a DM than player (though I also would not mind a game where I played), so as such I am scratching my brain as to determine just how all of this is working so far. (If it is still very much a chaotic work in progress, I understand and am not trying to criticize) If some of you guys, especially DMs can give me a clue as to what you uniquely do here (e.g. while you are Westmarches style, you don't necessarily follow Westmarches form) so that I have a bit more understanding of how it is working. (I love organization, so I am just a bit overwhelmed by this; again, not trying to criticize)  Thanks!
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I joined as a player and to be honest, I've been having the same problem as you're describing here. I've only managed to navigate my way into 1 session in the course of a month, because I can't tell what's going on, or where. You'd think session times and recruitment/information would be regulated on discord, but the channel is almost entirely dead. I posted here so I could also see any potential replies or answers here for my own knowledge for navigating things in this group. I just fear that the notification will get lost in the 50+ other notifications that I get from this group daily, which is a huge part of why I can't figure out where to find a game or anything really. The thread posting on roll20 has been a mess to navigate so far in my experience. The one session I managed to get into was really awesome though. Lots of great people here, it seems :)
there is a forum where dms post what games they are running and when, there is also a rule list so just look for it in the forums list.
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Necromojo said: there is a forum where dms post what games they are running and when, there is also a rule list so just look for it in the forums list. Yeah, I mean I saw those forums but there is a lot more than what is listed, especially for being a DM and such. I just feel like some organization might help people like me, and Dustin it seems, who are overwhelmed by the sheer amount of posts are maybe creating more categories and discouraging posting outside those categories (which is ironically what I am doing). Oh and btw, I would love to help any way I can, I tend to have some decent organizing skills and ideas. I feel like your information may be there, I am just not getting the full picture (especially about DMing, how the world works, how time and quests are handled, etc.). Thanks!
Ur looking for dm scheduling forum post it's pinned near the top. 
Let me clarify, I sent Mark a message but I know he is busy. In most Westmarches style games, there is a common base where each group goes out in what is primarily a one-shot to get what they can from a place and then returns to base by the end of the session. Thus, they are able to tell tales of what they encountered and if they missed something, it gives another opportunity for another group to go and check it out. It is mostly player-driven, where the players make the maps, tell the stories, and keep the world going. The further from home you venture out, the more danger there is to the adventurer.  I am not seeing this here. What I see is that your commonality with Westmarches is composed of having a main base with like an adventurers guild to do quests around the Sword Coast (the setting of the Forgotten Realms). However, it seems that you do not follow the one-shot model, but instead have like various campaigns going on simultaneously. While you claim to use a timeline of sorts, most of your DM campaigns have no date listed. From what I have read you seem to be struggling with the aspect of downtime, player advancement, and having more adventures for higher level players. If you use large campaigns (e.g. The Storm King's Thunder) you kind of restrict what PCs can do because your DM is wrapped up in a campaign rather than offering a time slot, picking a part of the world and superintending it (e.g. Westmarches model). Multiple DMs can use notes from the same part of the world, and so they could go there as characters have times available.  I have read many of your forums and your in game notes, and what seems to be happening here is more of a hub to meet up with fellow players to get into a campaign rather than a living breathing world like Westmarches. As long as you have sustained campaigns and don't necessarily move more towards the "one-shot" model, I feel like you will continue to struggle with this aspect of the game. If you just made it a hub where people meet up and indepedently do their own thing, that too would be more doable with what you have here.  I may be TOTALLY wrong about my observations, but from what I have read this is what I see. 
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Mark S.
Pro
Marketplace Creator
Will M. said: Let me clarify, I sent Mark a message but I know he is busy. In most Westmarches style games, there is a common base where each group goes out in what is primarily a one-shot to get what they can from a place and then returns to base by the end of the session. Thus, they are able to tell tales of what they encountered and if they missed something, it gives another opportunity for another group to go and check it out. It is mostly player-driven, where the players make the maps, tell the stories, and keep the world going. The further from home you venture out, the more danger there is to the adventurer.  I am not seeing this here. What I see is that your commonality with Westmarches is composed of having a main base with like an adventurers guild to do quests around the Sword Coast (the setting of the Forgotten Realms). However, it seems that you do not follow the one-shot model, but instead have like various campaigns going on simultaneously. While you claim to use a timeline of sorts, most of your DM campaigns have no date listed. From what I have read you seem to be struggling with the aspect of downtime, player advancement, and having more adventures for higher level players. If you use large campaigns (e.g. The Storm King's Thunder) you kind of restrict what PCs can do because your DM is wrapped up in a campaign rather than offering a time slot, picking a part of the world and superintending it (e.g. Westmarches model). Multiple DMs can use notes from the same part of the world, and so they could go there as characters have times available.  I have read many of your forums and your in game notes, and what seems to be happening here is more of a hub to meet up with fellow players to get into a campaign rather than a living breathing world like Westmarches. As long as you have sustained campaigns and don't necessarily move more towards the "one-shot" model, I feel like you will continue to struggle with this aspect of the game. If you just made it a hub where people meet up and indepedently do their own thing, that too would be more doable with what you have here.  I may be TOTALLY wrong about my observations, but from what I have read this is what I see.  I think you are spot on with all of that. The campaign has taken a bit of a turn from the vision we originally had. The main reason is that we wanted to allow for more flexibility to experience other options other than one-shots. For example, we just completed session 24 of an Undermountain series. I saw a lot of PC changes from 1st to 5th level, but we have pretty much have a regular group since then and have reached 7th level now. When the campaign concludes (8th-9th level), those PCs will be available to jump in to whatever is out there. Sometimes the PCs involved in the longer term stuff changes a bit. Last session we had a one-session guest PC join up. Restricting DMs to running one-shots seems to limit what can be experienced here. But maybe that would be a better format and something to consider for the future. Most of us are new to this so I really have no idea. We have kind of been playing it by ear. lol So it has become more of a hub and has been difficult for new players to join in when you have PCs "locked" in to an adventure.  I would love to see some better organization that is easier to follow. I have mostly just been trying to keep up with posting threads in answer to questions. As you can see, there has been a LOT of questions. lol From time to time, I try to merge the sticky threads, but they have been getting so large that it has been hard to justify that lately.  We do need to see more one-shot style adventures here if we are going to be able to accommodate all of the players. Currently, I have no idea about how to promote that and keep the flexibility of longer-term adventures.  Anyways, input for organization and such would be very helpful.  To start, it sounds like I need to make the Game Schedule a bit easier to find. 
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We haven't been doing the west march's styles but different campaigns. You're welcome to set up a west march's one. Have you used Roll 20 yet? If not it would be good to ask a DM to help you.  Gavin's campaign needs people, the others are filled right now.  For your campaign you will have to find a day that is open or you will be competing on a day that already has a campaign going and won't be enough players to participate in yours.  Until we get more players.Fri and Sat seem to be open.
Kerri Everwood said: We haven't been doing the west march's styles but different campaigns. You're welcome to set up a west march's one. Have you used Roll 20 yet? If not it would be good to ask a DM to help you.  Gavin's campaign needs people, the others are filled right now.  For your campaign you will have to find a day that is open or you will be competing on a day that already has a campaign going and won't be enough players to participate in yours.  Until ewe get more players.Fri and Sat seem to be open. Actually, this did start out as a westmarch style campaign, and still is according to the recruitment thread. We have begun to branch off from that, but still need the one shots and such for players that can't devote enough time for a campaign. And Will, you are correct, the forums are a convoluted mess. We are working on cleaning that up. We have tried to keep the pertinent info in the sticky threads, but those are getting overloaded as well. 
Welcome! I know that you are currently talking with Mark about probably a whole host of things, but I am also available to talk with as well if you have any questions. :) -Jim