
Hello my name is kyle. I am new on roll20 but have over a year playing dnd 5e. Sadly while I have a few books on pathfinder i have no experience with it. As for 5e I have only been able to play adventure leagues and haven't been able to find any groups anywhere that could do home brew. If anyone has any wisdom to share on this do please tell me I have been struggling to find anything on what else i could do. Any way I like to RP my character and choose unnusal play style because i like doing stuff that hasnt been done before. Such as using 1 sor and 10 sim's of him to overpower wish and use his feature that i gave him to turn tiamat into pressila from dark souls into his pet so yah fun times. I am looking for a game any long term or short. I live in the east so as of now sunday, monday, friday maybe more depending on the game and what times they have. Time would be 5 EST or later, I can be flexible on the time. Here is a character I have made up that i can change and thought would be fun. Character name. Kyle Kelmore
Sorcerer lvl 1. Wild mage. Half Elf. Sage. Chaos
good.
Used 5E mostly. Unearth arcana.
# Possible
recharge magic casting #
AB
Score :
STR :
8
Dex :
14 to 15
Con :
13 to 14
Int :
10
Wiz :
12
Cha :
15 to 17
AC :
12 without mage armor.
Speed :
30
Initiative :
2
HP :
8
Saving through: con and cha
Features :
Dark vision, fey ancestry, focus, tides of chaos, wild magic surge, skill
versatility: gain 2 skills. #Drow training Short sword#
Language :
Elvish, Common, Under dark, Primordial, Draconic.
Back
ground : Was an orphan many years ago. Living with a group
of children and an old druid as a house mother for the home they lived in. As a
child he was usually withdrawn from the other children not because of his half
elf features but because of his unusual way of thinking. Always deep in thought
and considering different approaches to situations. One day when practicing the
little magic the druid mother was teaching the children kelmore stayed up late
into the night just thinking and studying the orb of light he was taught that
same day. Deep in thought a storm came in the night. Flashing with thunder and
lighting a shadow figure approached the home. A female drow looking for easy slaves,
especially considering how magic baring slaves could bring to her coffers she
sought out this home. Using the storm to mass her presence she was surprised in
more than one way when she entered the home. There a little boy stayed sitting
on the furniture playing with a ball of light. Thinking to make an easy catch
she struck out with a knockout poison. But the moment she strikes lighting
strucked near by startling the child kelmore and the ball of light exploded
with his newly awaken powers as a sorcerer. When the drow awoke she find that
while her memories of her past still remained there was no longer a connection
a reason for her to follow those memories anymore. Staying behind at the orphanage
she took over once the old druid past away as the new house mother teaching the
children how to survive out in the world. Kelmore grew and left his home to
find his own. His greatest desire is to find or make a family that will never
leave him and he can always trust to stand with him as he will stand with them.
Along the way he wants to find and understand magic and how it works with
nature and perhaps go beyond the current wisdom. For he fears being alone and
unwanted.
Description :
Young male, 25 years of age. 6 feet Brown hair and green eyes with an athletic
build for running and swimming. Wears a dark blue cloak and travelers clothing
with a few odds and ends he picked up along his travels.
Feat:
# Ritual castor #: Can learn and cast ritual Wizard spells.
# Chaos Surge #: Has the ability to alter, change, or manipulate events or
spells. At the cost of his Sorcery points or his first 2 class features kelmore
can alter spells on the fly or change events such as a player doing the same
attack again for extra damage.
Sam :
5
DC :
13
Spells: 4 cat. 2 1 st lvl.
Proficiency :
2
Skills :
arcana, history, persuasion, insight, investigation, nature.
#Familiar# :
Astral fox,
blue white flame. An otherworldly being from the beyond the astral plane came across
this character during his wild magic surge and decided to stick with him. She can’t
be harmed normally. She has a telepathic bond with him; she can share what she
hears and sees. Has a very loony tunes personality but is strongly loyal to
kelmore. While she doesn’t fight she makes a great scout and can combo kelmore
spells due to his unique feature “Chaos surge”. Which allows kelmore to
manipulate spells and events at the cost of his first 2 class feature or
sorcery points and can only do it once a day or cost sorcery points based on DM
choice. Has a physics version of reading events in the past on areas and
people, she can share these imprints with kelmore which is partly how he
learned about a new form of energy.
Note: choose to increase cha from 15 to 17 because
of race trait. Increased dex and con by 1 because of race(14 to 15 and 13 to
14).