I've recently been working on a sheet with a similar dice rolling mechanic so I can at least point you in the right direction. With the default version of the character sheet you will never get that sort of output from the roll buttons seeing as it is hardcoded to just give the result, and then you just look at the hover text to look at one of the dice as your stunt/dragon/mayhem dice by an agreed upon standard. Around a year ago it appears that there were plans to rework what the buttons would do which removed the ability to total the rolls in order to specifically note the Stunt Die, which would have changed the sheet buttons to enter a macro as follows: &{template:fantasyage_generic} {{name=Ability Check : Stunt Die ↓}} {{Dice= [[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}} {{Ability = + [[?{Ability |Accuracy, @{Accuracy} |Communication, @{Communication} |Constitution, @{Constitution} |Dexterity, @{Dexterity} |Fighting, @{Fighting} |Intelligence, @{Intelligence} |Perception, @{Perception} |Strength, @{Strength} |Willpower, @{Willpower}}]]}} {{Focus = + [[?{Focus |Yes, 2|No, 0}}]]}} {{Modifier = + [[?{Modifier |0| 1| 2| 3| -1|-2|-3}]]}}
It seems that they never did follow through with adding it to the sheet (not that this particular macro would have been useful in that context) and outside of a character sheet this just straight up doesn't work. In terms of actually fixing the thing to actually work short of rewriting the character sheet yourself there are four approaches you can take to use them as macro buttons. TLDR: Here are your options Your simple options are macro buttons in one of the following 4 types.(The first two require tokens that are linked to the character sheet, if they give errors, check the options that pop up when you click on the gear after selecting a token.) 1) Selected Token: &{template:fantasyage_generic} {{name=Ability Check : Stunt Die ↓}} {{Dice= [[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}} {{Ability = + [[?{Ability |Accuracy, @{selected|Accuracy} |Communication, @{selected|Communication} |Constitution, @{selected|Constitution} |Dexterity, @{selected|Dexterity} |Fighting, @{selected|Fighting} |Intelligence, @{selected|Intelligence} |Perception, @{selected|Perception} |Strength, @{selected|Strength} |Willpower, @{selected|Willpower}}]]}} {{Focus = + [[?{Focus |Yes, 2|Improved, 3|No, 0}}]]}} {{Modifier = + [[?{Modifier |0| 1| 2| 3| -1|-2|-3}]]}}
2) Targeted Token: &{template:fantasyage_generic} {{name=Ability Check : Stunt Die ↓}} {{Dice= [[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}} {{Ability = + [[?{Ability |Accuracy, @{target|Target1|Accuracy} |Communication, @{target|Target1|Communication} |Constitution, @{target|Target1|Constitution} |Dexterity, @{target|Target1|Dexterity} |Fighting, @{target|Target1|Fighting} |Intelligence, @{target|Target1|Intelligence} |Perception, @{target|Target1|Perception} |Strength, @{target|Target1|Strength} |Willpower, @{target|Target1|Willpower}}]]}} {{Focus = + [[?{Focus |Yes, 2|Improved, 3|No, 0}}]]}} {{Modifier = + [[?{Modifier |0| 1| 2| 3| -1|-2|-3}]]}}
3) Hard coded (Replace Bobbert with each character's name and make distinct buttons for each character. Note: this is the name that appears under the Journal tab, not on the sheet itself.): &{template:fantasyage_generic} {{name=Ability Check : Stunt Die ↓}} {{Dice= [[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}} {{Ability = + [[?{Ability |Accuracy, @{Bobbert|Accuracy} |Communication, @{Bobbert|Communication} |Constitution, @{Bobbert|Constitution} |Dexterity, @{Bobbert|Dexterity} |Fighting, @{Bobbert|Fighting} |Intelligence, @{Bobbert|Intelligence} |Perception, @{Bobbert|Perception} |Strength, @{Bobbert|Strength} |Willpower, @{Bobbert|Willpower}}]]}} {{Focus = + [[?{Focus |Yes, 2|Improved, 3|No, 0}}]]}} {{Modifier = + [[?{Modifier |0| 1| 2| 3| -1|-2|-3}]]}} 4) Prompt for everything: &{template:fantasyage_generic} {{name=Ability Check : Stunt Die ↓}} {{Dice= [[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}} {{Ability = ?{Ability |Accuracy, Accuracy |Communication, Communication |Constitution, Constitution |Dexterity, Dexterity |Fighting, Fighting |Intelligence, Intelligence |Perception, Perception |Strength, Strength |Willpower, Willpower}}} {{Ability Modifier = [[?{Ability Modifier|0}]]}} {{Focus = + [[?{Focus |Yes, 2|Improved, 3|No, 0}}]]}} {{Modifier = + [[?{Modifier |0| 1| 2| 3| -1|-2|-3}]]}}
A few links that you may find helpful regarding this: Creating and Editing Macros Macro Bar PS: I also went and fixed the bug in the macro so it can actually handle Improved focus for characters at 11th level or above.