
fellow DM's. really keen for your suggestions on 1. I'm keen for the opening of a campaign to involve a magic carpet chase scene, the story begins with the pc's being dear friends who also know the villain and his/her henchmen/women well. The villain and co. are flying a magical ship towards a temple (or perhaps the Aeromancer's city from Southlands setting), within which is a portal to another world- they are seeking to release a malignant being from that world (I am adapting the Legacy of Fire plot slightly for my campaign opening). The PC's are seeking to chase the villain down on magic carpets. Just wondering how others would map that battle, as there will be a lot of forward movement, how would you portray this on roll20? Any good sky temple maps by the way? 2. I'm pondering inviting some roll20 players to create the villain and henchmen from vague concepts suggested by my players, and then play them against the pc's in this opening battle. The battle would be 5 level 5 pc's vs. 1 level 7 and 3 level 4 villains (played by guest players) Numerous magical traps and summons affecting both parties. Ideas on how this might work? love to hear any gameplay, story, level balancing tips. Cheers! ps. fine if the pc's 'die' as I'll just make them majorly wounded as we continue the campaign- I'm actually hoping everyone 'survives the battle' for extra story tension later on