Definitely. It would just help you with standardizing your tokens. I have two commands I commonly use: Link Monster: This just sets the token to represent an already created monster. !token-mod {{
--set
represents|?{Monster Name}
}} Setup Monster: This sets the token up the way I like it in my game, and saves it as the default token for the character it represents. (I have a different one for Player characters) !token-mod {{
--on showname light_hassight
--off isdrawing
--set
name|"@{selected|character_name}"
bar1_link|AC
bar2_link|Speed
bar3_value|@{selected|HP}
bar3_max|@{selected|HP|max}
light_radius|?{Light|60}
light_dimradius|=?{Dim at|-5}
defaulttoken
?{Player Visible?|No,--off|Yes --on} light_otherplayers
}}
After running both of those, I've got the token basically setup the way I want it and stored on the sheet. I can now drag it out as often as I like. Details might change based on what character sheet you're targeting or how you want to set some things. If you want to have your monsters numbered, you can add %%NUMBERED%% to the end of the name and install TokenNameNumber. Then dragging into a map will give you "Orc 1", "Orc 2", etc. At the end of module creation, you can go to the monsters page and strip the %%NUMBERED%% off each of them and resave them (actually, I could write you a script for that... just ask if you're interested.). When you're done and ready to package the module, just trash the macros. Scripts don't go along with the module so no need to delete them.