
So ever since the Kineticist came out I, along with, no doubt many, many others, instantly made the connection between the "bending" abilities in the world of Avatar: the Last Airbender and its sequel. The biggest reason it wasn't as popular as it could have been was mostly because everything it did was more or less done better by traditional casters. So I'm planning to change that. Vanican magic (that means every class that casts spells) doesn't exist, and kineticists (or "benders") are the only mystics of the world. Non-casting classes like the Ninja and Fighter still exist, and classes with extremely limited magic like the Ranger and Paladin will be given alternate benefits in exchange for losing their spell list (eg. Paladins channel energy as Clerics, Rangers' animal companions scale like a Druid's). For those of you familiar with the franchise, the game will be a prequel to AtLA, set immediately after the death of Avatar Roku, during the Fire Nation's conquest of the known world, 100 years before Aang's awakening. Depending on which level we start the campaign (which I will decide on depending on whether I get mostly newbies or veteran players), the PCs will start as either prisoners of war (for low level), or commandos sent behind enemy lines (for high level).