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Cooldown tracker?

What would be a good way to track cooldowns? In the character's sheet? Via icons? Or in chat?
1494421550
The Aaron
Pro
API Scripter
That depends on a few things. 1) What system?  I'm assuming DnD 5e, but nice to be sure. 2) What is the time frame for the cooldown?  Rounds of Combat? Combat? Days/Hours/Minutes? 3) How much tracking do you want?  Just used/unused? Used X/Y times? etc
If you are using DND 5e the shaped sheet can track uses and recharges by turn, short rest, or long rest. It also handles recharge on a d6 rolls (such as dragon breath). I notice you are not a pro user though, you would need to use the companion script, which requires API
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Edited 1494429817
The Aaron said: That depends on a few things. 1) What system?  I'm assuming DnD 5e, but nice to be sure. 2) What is the time frame for the cooldown?  Rounds of Combat? Combat? Days/Hours/Minutes? 3) How much tracking do you want?  Just used/unused? Used X/Y times? etc 1) It's not really an existing system I don't think, I'm making my own rules. However, it uses square tiles and whatnot. 2) Rounds of Combat, yeah. 3) Guess I should've specified better, essentially some skills/spells have cooldowns, and when someone has a skill on cooldown, I want there to be a tracker somewhere that counts down the turns (it begins counting down on the turn after the ability is used) until they can use that ability again (doesn't have to be an automatic tracker). I'd like a recommendation from experienced roll20 users such as yourself on what would be the best way to track the skills' cooldowns, without using scripts (since I'm not a pro user) EDIT: some additional information. Skills/spells are a macro that, when executed, request input from the user on what ability you want to use (a drop-down box). Once a skill is selected, die are rolled automatically based on the player's stats, and the resulting damage is displayed.
I would probably suggest (if there are not too many), adding a custom item to the turn order . You can set this item to whatever you want, give it a value, and have it count down (or up) for your cooldowns. It's the easiest way I can think of to do this.
Matt's solution is pretty good if, as he said, there aren't a lot of them. Another option is to select a status marker for an ability's cooldown, set the value between 1 and 9, and each time the player's turn comes up, reduce the status value by 1.  You do this by mousing over the status marker in the selection window and hitting the 1-9 key rather than clicking on the status marker.
The only script I know of with status tracking is  TrackerJacker . Unfortunately the author no long uses Roll20 and ceased support. The script still works and I use.
BP said: The only script I know of with status tracking is  TrackerJacker . Unfortunately the author no long uses Roll20 and ceased support. The script still works and I use. It should be noted that API scripts are usable only by Pro-subscribed players.
i dont know if it fits your problem, but whats about simply using numbers over icons on the tokens which used the abilitys on CD ? I mean something like the Archer uses "superawesomeshotdamnation" it has 8 Rounds Cooldown, so give him a green circle icon with an 8.
Since you said tracking cool-down doesn't have to be automatic, here's yet another idea: create a cool-down deck. When a player triggers a cool-down, he takes a number of "cards" (they don't have to look like cards) from the deck. Each interval, he discards a card. When all the cards are gone, the cool-down is over. The benefits here: you're not limited to cool-downs counting down every round (any interval will work), you're not required to track the cool-down on a token (not every game uses a token for each player), and the numbers can go higher than 9. The drawback: you have to create the deck yourself. If the deck is just a generic marker, this isn't too big a deal. If you have multiple cool-down conditions to track, you can either create one card per condition, or you can duplicate a deck with a single, generic card and the player can group cards by deck. Furthermore, you can't invent a new cool-down condition on the fly; you have to prepare a deck.
David's thinking outside the box made me consider another option. If you want it to 'look pretty', set up a graphic to represent a cooldown.  Then set up a rollable table token that contains graphics for the countdown that you place over the CD token.  This way you can can use the rollable table to represent any cooldown as long as they share a similar style. As the cooldown counts down, you change the 'side' on the rollable table token to the appropriate value.  It could be as simple as each side has a number.  Or you could make it into a pie-chart style countdown that greys out the graphic used for the countdown.  Or a progress bar.  Or whatever you can imagine.
Or upload the graphic of a clock face and a separate graphic of a clock hand. Put the latter over the former. Then, as the countdown proceeds, rotate the hand graphic counterclockwise.
Whistles  Thanks for all the replies guys, I'll be sure to check everything out!