Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

Marketplace Questions - Campaigns

So. Let's say I have an adventure all set up on Roll20 and want to make it available to others. I can't use Transmogrifier to give them a copy, and I can't create one and hand it over to them to GM because they don't get 100% control. So the only remaining way to do so is thru the Marketplace. First question: Artwork. Although I have made the maps myself, I did so using images found through the Art Library search. None of these are items I created myself; none were purchased by me through the marketplace. Every item was found using this search tool, and every one is (presumably) free to use in a private game. How does this affect my ability to, legally, provide access to my campaign through the Library? Does this change if I charge a fee for it, or if I provide the module for free (bypassing the 'profit' portion of EULAs)? Assuming I am not legally allowed to do so with every single image used, is there a way to know which artist's material is available for this type of use (for example, those who produce 'free' artwork in Roll20's Marketplace)? Edited to add question 1.5: What if my product contains no artwork at all, but is simply an implementation of freely-available information found elsewhere, such as a Pathfinder campaign? Second question: Assuming I either create all the artwork myself, or otherwise acquire the rights to use it, what is required for a 'viable' product in this situation? I played, and subsequently created my own copy of, "Crow's Rest Island" (free module on Roll20) and found it, shall we say, poorly designed and even more poorly produced, in terms of its use of the Roll20 system. In fact I began to write a complaint about it, but decided not to and wrote this post up instead. Are there any guidelines as to what's required, to be called a viable 'module', because I sure couldn't find them. And "Crow's Rest" seems to have been produced by someone only vaguely familiar with Roll20's capabilities; I know for a fact that I could produce something better. Third question: Assuming I have solved the problem from question 1, and meet all the hypothetical requirements from question 2, how, where, and to whom do I send my information to get it posted in the marketplace. Further, what control do I have in how it is marketed (the access to "Crow's Rest" was even worse than its implementation!) In addition to ensuring that it's visible and accessible to all, how do I determine pricing? Also, when marketing such a product, is it possible to have more than a single, simple image and text to describe it? The for-pay module "Breaking of Forstor Nagar" has little or no information available; based on my experience with "Crow's Rest" there's no way whatsoever that I'd pay for anything, unless I knew that it was of much, much better quality, and the information shown gives me no way of knowing whether or not that is the case. I'd hate for my own hypothetical product to suffer the same fate due to limitations in marketing! Edited again for question 3.5: Again, what if it contains no artwork? The marketplace rules specifically say that anything sent to them without artwork will be ignored. Seriously?! Direct quote: " If your email does not include art samples, it will be ignored. " Roll20 is an awesome system, and I love using it. I just wonder about its future, in terms of providing actual content as opposed to a place to use content, if I make my meaning clear. It's easy to use, and has some wonderful assets. However, it could be much easier to use, by producing additional assets... I'm just a bit confused about how I might go about producing those, on a level beyond simple artwork. If one of y'all would kindly help me work on these issues, I think I could really produce some useful materials that people would use, enjoy, and even be willing to pay for. I'm just worried about the possible limitations involved, and would like to avoid any potential stumbling blocks before I go much further with my plans! Thanks.
1386330918
Gauss
Forum Champion
I suggest emailing the Devs at <a href="mailto:team@roll20.net" rel="nofollow">team@roll20.net</a> regarding these questions. Regarding the "Breaking of Forstor Nagar" what information were you looking for?
Is there some reason the Devs won't be willing to answer these questions here? I'm sure I'm not the only one who'd like to know... re: "Forstor Nagar", some information I want(ed) to know is things like the quality of the images, completeness of the information (ie: instructions on how to run the campaign), and how well it meshes with Roll20. I say want ed to know because I was able to find the first two bits of info. with a Googlesearch. The image quality is quite good; in fact, it appears they are using Devin Night's tokens! I wonder if he knows about this... The second question, I found answered in a Roll20 Forums post (By you, I believe!) from a few months ago; apparently there was originally no documentation included until someone complained, at which point the PDF was added to the purchase, so that's nice. The main problem I have is as a result of my experience with "Crow's Nest", namely, that the module was not originally designed to be Roll20 compliant. "Forstor Nagar" seems to have been designed to be used with MapTool. I don't know what "Crow's Nest" was originally designed for, but it's not Roll20. Specifically, the problems I have with "Crow's Nest" is that it almost completely fails to utilize the Roll20 system in anything but the simplest manner. The tokens are poorly linked to the journal entries, for one thing... in one case, there is a set of four kobold tokens where, if you change the HP on one, all four follow suit. You know what I mean; the tokens are linked to the entry in the improper manner (I've helped others with this issue in the forums, in at least one case in the same posting with you). Additionally, the same journal entry doesn't provide the proper tokens for placement on the map! Other issues include the poor linking of the PC tokens, the simplistic method of cut-and-paste expected to be used for token placement, the lack of in-game documentation (having to refer to the external PDF) and other issues. All these problems, while minor in the grand scheme of the universe, are signs to me that this product is... let's just call it sub-par. It simply does not meet my expectations as a professionally-produced product. especially considering how much better it could be if it used Roll20's full capabilities. Furthermore, with the upcoming Rugged Reroll update, it will fall even lower in relative quality! The result is that, since I have only the one example to go by, I must use it as the metric by which I can judge the other offering. And, since it fails in so many ways, I really cannot justify paying any amount of money for a product which I have no reason to expect is any better! Partially, this is me ranting about my disappointment with the product, and should probably be in a different topic. However, it does relate to my overall question, which is this: I can make something better; how should I do so? And should I bother, if there are such substantial restrictions to doing so that it's not worth the trouble? Thanks for putting up with me, Gauss, I know (and appreciate) the work you do here. As to the rest of y'all on the Roll20 team, how 'bout some feedback? I mean, I'll email ya directly if I have to, but like I say, I'm not the only one who wants these answers! PS: Roll20 Rocks, thanks for the great product!
1386355849
Gid
Roll20 Team
Phnord Prephect said: The image quality is quite good; in fact, it appears they are using Devin Night's tokens! I wonder if he knows about this. Devin Night is credited for that project. He and two other artists contributed to that campaign's art. They're listed on the credit page of the PDF.
1386356288

Edited 1386356337
Gauss
Forum Champion
If I remember correctly, the PDF was always part of the purchase, it was it's location that was difficult to find. However, it is possible there was a brief period of time the link was not present or something. I don't remember everything. :) If you find a problem with a specific element in a specific campaign then please post a bug report regarding it. Otherwise, many of your questions would be better served in a private forum where you and the Devs can discuss things about what you want to accomplish with how you would like to create a module.
Kristin C. said: Devin Night is credited for that project. He and two other artists contributed to that campaign's art. They're listed on the credit page of the PDF. Ah, yes, you're right. I see that now. The artwork is quite good, as I said. ps: hi Kristin, seen you around quite a bit too, thanks for helpin' folks! Gauss said: I don't remember everything. :) Bah! What good are you, then? Gauss said: If you find a problem with a specific element in a specific campaign then please post a bug report regarding it. Otherwise, many of your questions would be better served in a private forum where you and the Devs can discuss things about what you want to accomplish with how you would like to create a module. Okay, thanks. Might be a good idea to close this thread then? Didn't mean to cause problems... Regardless, if either of y'all know of any better documentation on module creation than the little that's on the Wiki (which doesn't address module creation at all) please let me know!
1386368884
Gauss
Forum Champion
As I stated earlier, I suggest you email the Devs.
1386379668
Sam
Pro
Sheet Author
I happen to be very interested in what the dev's have to say in response to these questions as they serve to highlight what the community is able to accomplish in the future. While I agree from the personal IP standpoint its good to discuss questions regarding specific campaign ideas should be protected, I don't see how a public answer to any of these questions could do anything but serve to better and build the commuity as a whole.
1386380416
Gauss
Forum Champion
Samuel, most of his questions were answered. The ones that were not were the ones specifically relating to how he wanted to make his module for Roll20. In that case to best serve his needs he should probably email the Devs. If you have questions on how to make your own you could similarly email the Devs.
Just wait; if I get answers I'll post 'em here. At least, those that don't infringe my copyrights! q;} edit: Oh wait... I don't have a sample of artwork, so my e-mail will be ignored. Crap. I know. I'll draw a smiley-face in MSPaint, and cross my fingers. Wish me luck, folks!
1386386816
GiGs
Pro
Sheet Author
API Scripter
I posted a suggestion on the same topic over here: <a href="https://app.roll20.net/forum/post/503001/share-campaign-frameworks/#post-504650" rel="nofollow">https://app.roll20.net/forum/post/503001/share-campaign-frameworks/#post-504650</a> My questions are more general, Do the devs ever respond to posts in the forums? Especially those made in the suggestions forum. It would seem a bit pointless for that area to exist if the devs ignore it.
1386388197
Gauss
Forum Champion
The Devs do not ignore it. All suggestions are read. However, they respond most directly to Mentors in the Mentor forum.
Is there a reason this thread has been hidden? It's no longer visible on the main page; you have to enter the Specific Use Questions forum to even see that it exists. This happened to me once before when I made a thread that might have contained what some may consider criticism of Roll20. I'm not saying it was aliens, but... q;}
1386428745

Edited 1386435555
Riley D.
Roll20 Team
It's been less than a full day since the original post on the topic was even created -- while we pride ourselves on a fast response time to most issues, exercising some patience is appreciated. You are asked to email the Dev Team directly when it comes to questions about selling on the Marketplace not because there's some big secret, but simply because when it comes to selling a commercial product (be it token pack or module), every case is different. The questions that we can answer for everyone are clearly answered on the Marketplace site (under "Become a Creator") and on the Wiki. We require you to include art samples because in our experience, getting art to include is the hardest obstacle to overcome. We receive 15 or 20 solicitations per week from people who have a great idea for something to sell the Roll20 Community. In our experience, if they can't go to the effort to find an artist to work with them, or generate art themselves, the chances of making it to a successful product have been 0%. So don't take it personally, we just don't have the manpower to sort through all the solicitations, and this is an easy way for us to make sure people who are emailing us are going to follow through. Finally, in regards to modules specifically, they are the most complicated products to create for Roll20. A lot of the procedures and requirements and best practices for them are still being figured out, which is why out of all the things you can make, that's the thing that will have the most case-by-case answers. I'm not really sure what else to say other than: yes, you need to email us, as the first response to this thread from Gauss said. And yes, you need an artist, or you need to be capable of creating art yourself. And as far as existing art (via Web Search or Pathfinder modules or whatever) goes, you must acquire the permission of the copyright holder to distribute/sell it (even if it's free), and that is part of what is required on your part to sell it with us.