So. Let's say I have an adventure all set up on Roll20 and want to make it available to others. I can't use Transmogrifier to give them a copy, and I can't create one and hand it over to them to GM because they don't get 100% control. So the only remaining way to do so is thru the Marketplace. First question: Artwork. Although I have made the maps myself, I did so using images found through the Art Library search. None of these are items I created myself; none were purchased by me through the marketplace. Every item was found using this search tool, and every one is (presumably) free to use in a private game. How does this affect my ability to, legally, provide access to my campaign through the Library? Does this change if I charge a fee for it, or if I provide the module for free (bypassing the 'profit' portion of EULAs)? Assuming I am not legally allowed to do so with every single image used, is there a way to know which artist's material is available for this type of use (for example, those who produce 'free' artwork in Roll20's Marketplace)? Edited to add question 1.5: What if my product contains no artwork at all, but is simply an implementation of freely-available information found elsewhere, such as a Pathfinder campaign? Second question: Assuming I either create all the artwork myself, or otherwise acquire the rights to use it, what is required for a 'viable' product in this situation? I played, and subsequently created my own copy of, "Crow's Rest Island" (free module on Roll20) and found it, shall we say, poorly designed and even more poorly produced, in terms of its use of the Roll20 system. In fact I began to write a complaint about it, but decided not to and wrote this post up instead. Are there any guidelines as to what's required, to be called a viable 'module', because I sure couldn't find them. And "Crow's Rest" seems to have been produced by someone only vaguely familiar with Roll20's capabilities; I know for a fact that I could produce something better. Third question: Assuming I have solved the problem from question 1, and meet all the hypothetical requirements from question 2, how, where, and to whom do I send my information to get it posted in the marketplace. Further, what control do I have in how it is marketed (the access to "Crow's Rest" was even worse than its implementation!) In addition to ensuring that it's visible and accessible to all, how do I determine pricing? Also, when marketing such a product, is it possible to have more than a single, simple image and text to describe it? The for-pay module "Breaking of Forstor Nagar" has little or no information available; based on my experience with "Crow's Rest" there's no way whatsoever that I'd pay for anything, unless I knew that it was of much, much better quality, and the information shown gives me no way of knowing whether or not that is the case. I'd hate for my own hypothetical product to suffer the same fate due to limitations in marketing! Edited again for question 3.5: Again, what if it contains no artwork? The marketplace rules specifically say that anything sent to them without artwork will be ignored. Seriously?! Direct quote: " If your email does not include art samples, it will be ignored. " Roll20 is an awesome system, and I love using it. I just wonder about its future, in terms of providing actual content as opposed to a place to use content, if I make my meaning clear. It's easy to use, and has some wonderful assets. However, it could be much easier to use, by producing additional assets... I'm just a bit confused about how I might go about producing those, on a level beyond simple artwork. If one of y'all would kindly help me work on these issues, I think I could really produce some useful materials that people would use, enjoy, and even be willing to pay for. I'm just worried about the possible limitations involved, and would like to avoid any potential stumbling blocks before I go much further with my plans! Thanks.