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Secrets on Maps, the Problem with them.

For anyone who's actually played adventures from TotYP you probably realize the secret doors are just blatantly obvious on the players map. Even with Fog of War wrapped tightly around the area and moving the "S" (for secret) marker you're still just left with an open gap. Solution, I've taken a close screen shot of the secret areas on my map and in an image editor copied a wall area as deep as necessary then saved it to upload to roll20 as a token. You can then use the alt key to adjust the token to cover the hidden door / passageway. It may take multiple wall tokens each specific to each hidden feature. Anyone have better ideas? In the future I'd hope to see the premium maps take this into consideration from the start.
You should report the problems in the bug thread (<a href="https://app.roll20.net/forum/post/4814132/tales-of-the-yawning-portal-official-bug-report-thread/?pagenum=1" rel="nofollow">https://app.roll20.net/forum/post/4814132/tales-of-the-yawning-portal-official-bug-report-thread/?pagenum=1</a>). Note they have a patch out for White Plume Mountain ( <a href="https://app.roll20.net/forum/post/4814132/tales-of-the-yawning-portal-official-bug-report-thread/?pageforid=5005125#post-5005125" rel="nofollow">https://app.roll20.net/forum/post/4814132/tales-of-the-yawning-portal-official-bug-report-thread/?pageforid=5005125#post-5005125</a> ).
Its not a bug, just a quality issue.
But that is the kind of things that they are correcting in the patches.
Roger will do&nbsp;
&nbsp;Actually the thread I closed
Here's a link to the the latest bug thread for Tales.