
As far as I know, this may have been asked before and there is no solution, but I want to check anyways. If I roll d10s, do "r1" to reroll 1s, and put in !! for explosions, and do "kX" to keep X number of dice, any time an 11 (10+1) or 21 (10+10+1) or anything like it comes up it will not keep the die. For example, if I roll "4d10!!k2r1" and a 10 comes up, it would explode. However, if the exploded result added to the 10 is a 1, making the total 11, it won't be included in the two highest dice that I keep (the "k2" in this example). Is there any work around for this?