
So if I have a macro called #d6 that does /roll 1d6+, I can specify a variable by typing #d6 X, where X is the variable. What I want is the same style of inputting a variable after the macro is specified, however, the macro is not a standard roll macro: it takes a selected character's Strength stat, multiplies it by variable X (in percentage), divides by 100 (since it's a percentage), rounds the resulting number to the nearest whole integer, and then rolls a table called "damage" that number of times. I have tried doing this and have so far been unsuccessful, does anyone know how or is it not possible?