
Hello all, I am looking for the ability to input a price using something like "?{Base Value "gp"|5000}" which would have a percent discount by the value of a character's persuasion, such as "@{target|PersuasionSkill}" but would then by increased by a merchant's randomized persuasion skill, such as "?{Merchants's Persuasion skill|3D4+4}". The final result being something like 5000 - 5 percent (for a 5 character's skill) + 8 percent (for a rolled 8). Is anyone using something like the above or have any ideas as to the formula for this? Thank you!