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Hollywood Knights Champions 5th ed

Looking for players for a superheroic champions game based out of LA. 250 points with 100 points in disadvantages. Game will be every Thursday 6-10 pm central time.
5th ed Blip Blip ValCharCostRollNotes 15STR515-Lift 1600.0kg; 6d6 [1] 29DEX5715-OCV:10/DCV:10 25CON3014- 12BODY411- 18INT813-PER Roll 13- 11EGO211-ECV:4 14PRE412-PRE Attack:2 ½d6 20COM513- 6+12PD0Total:10/22 PD (0/12 rPD) 5+12ED0Total:10/22 ED (0/12 rED) 5SPD11Phases:3, 5, 8, 10, 12 10REC-2 50END0 50STUN9Total Characteristic Cost:131 Movement: Running:6"/12" Leaping:4"/8" Swimming:2"/4" Teleportation:27"/54" CostPowersEND 100 Teleport / Portal Pool: Variable Power Pool, 60 base + 30 control cost, all slots Powers Can Be Changed As A Zero-Phase Action (+1), No Skill Roll Required (+1) (150 Active Points); all slots Limited Special Effect Uncommon SFX (Teleport/Porttal Effects; -1), UnifiedPower Power loses about a fourth of its effectiveness (-¼) Teleport powers, all slots Unified Power Power loses about a fourth of its effectiveness (-¼) 291) Redirect field: Armor (12 PD/12 ED) (36 Active Points) 152) Redirectfield: (Total: 19 Active Cost, 15 Real Cost) +4 PD (Real Cost: 4) plus +5 ED (Real Cost: 5) plus Power Defense (10 points) (10 Active Points) (Real Cost: 8) 23) Instinct: Absolute Range Sense (3 Active Points) 24) Instinct: Bump Of Direction (3 Active Points) 185)+15 STR, Reduced Endurance (0 END; +½) (22 Active Points) Equipment 71) Generic GPS,Cell Nav,Internet Nav and camera system: Teleportation: Floating Fixed Location (3 Locations) (15 Active Points); OAF (-1) 82) Contacts: Sight Group Flash Defense (10 points) (10 Active Points); IIF (-¼) 4Hard Strike+0+0 11d6, Strike 4Hard Take Away+0+0 45 STR , Take away 5Flying Dodge--+4Dodge All Attacks, Abort; FMove 8+2 HTH Damage Class(es) Skills 3Acrobatics 15- 3Breakfall 15- 3Deduction 13- 2Navigation (Land) 13- 3Stealth 15- 3Shadowing 13- Everyman skills 0Acting 8- 0Climbing 8- 0Concealment 8- 0Conversation 8- 0AK: USA 8- 0Language:English (idiomatic; literate) (5 Active Points) 0Paramedics 8- 0 Courier: PS (Custom Adder) 11- 0Persuasion 8- 0TF:Custom Adder, Small Motorized Ground Vehicles Total Powers & Skill Cost:219 Total Cost:350 250+Disadvantages 5Distinctive Features:Mutant (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort) 10Distinctive Features:Very good looking (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15Enraged:when normals are harmed (Common), go 8-, recover 11- 20Hunted:Mutant Hatters 8- (Mo Pow; NCI; Harshly Punish) 10Hunted:Local street gang 8- (As Pow; Harshly Punish) 15Psychological Limitation:Code vs Killing (Common; Strong) 15Psychological Limitation:Protective of innocents (Common; Strong) 10Hunted:US government 8- (Mo Pow; NCI; Watching) Total Disadvantage Points:350 EQUIPMENT CARRIED 1) Portal Viewing 0.0Notes: Stopped by Force Fields and Force Walls 2) Portal Viewing 1.0 3) Portal Hearing 1.0 4) Combat0 5) Combat 0.1 6) Combat 0.2 7) Combat 0.3 8) Combat 0.4 9) Combat 0.5 10) Combat 0.6 11) Combat 1.0 12) Combat 1.1 13) Combat 1.2 14) Combat 1.3 15) Combat 1.4 16) Combat 1.5 17) Combat 1.6 18) Combat 2.0 19) Combat 3.0 20) Non-Combat 1.0 21) Non-Combat 2.0 22) Short range gate 23) Gate 1.0 24) Gate 2.0 25) 26) Portal Strike 27) Portal Take Away 28) Ranged smacking 29) Slow explosion 30) Shockwave(Double Port) Extra Dimensional Hidden Holster for Double knivesand GPS in her thigh high boots Background/History: the simple version might be that her parents got killed standing up to a gang or triad, and they are the moral fiber in her life it may also be where powers first appeared as the bullets struck her parents, her power kicked in an protected her from them(figure 9mm and 12 ga 3d6ka reduced penatration) Her only thought was to get away to her favorite place the roof of their home/business While down below the gang/triad saw Blip disappear,they decided to firebomb the place and leave the killers are not caught for 5yrs,by then Blip has been moved to live with an uncle,a Master Sargent in the U.S.Army Life goes well for Blip,she masters her powers,learns to defend herself and enjoy most of her teenage years Then just before she turns 20, her parents killers are caught and Blip is asked to ID them Before she and her uncle can leave to return to her home town ,others in the gang/triad ambush Blip and her uncle killing him Blip looses it and cripples the new killers Later she goes and Id's her parents killers and they are convicted getting LWoP Word later gets to Blip that she and the gang/triad are at war Blip just says "Bring it on Scum" Personality/Motivation: generally happy ,till innocents get hurt ,then watch out Quote: Bring it on scum Powers/Tactics: Campaign Use: Martial Artist agent stomper Long range trannsport Appearance: early 20's Amer-Asian ancestory 34c-23-35
I wanna play!
Changed government watched to 11- on street gang and 1d6 unluck