As I was hosting a game of Ironclaw, a game system I saw recently and just got a group going in it, I noticed a few things wrong with it. For one it pools all the dice into a total number, however the game itself relies on rolling consecutive successes, like Werewolf the Apocalypse or Dark Heresy. Another thing that we noticed is that some skills require the use of a base stat on top of a skill, and it doesn't really do that. We're manually doing most of it and unfortunately, I haven't had a lot of time to familiarize myself with the micros. Is there any way to fix this? I'm still going over the sheet for all the problems but these are some examples we noticed.