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Ironclaw Character sheet may be out of date.

As I was hosting a game of Ironclaw, a game system I saw recently and just got a group going in it, I noticed a few things wrong with it. For one it pools all the dice into a total number, however the game itself relies on rolling consecutive successes, like Werewolf the Apocalypse or Dark Heresy. Another thing that we noticed is that some skills require the use of a base stat on top of a skill, and it doesn't really do that. We're manually doing most of it and unfortunately, I haven't had a lot of time to familiarize myself with the micros. Is there any way to fix this? I'm still going over the sheet for all the problems but these are some examples we noticed.
I made the sheet, but have never played the game.  Does more than one edition exist?   I will happily fix what's wrong fi a list can be made, and some one can explain it to me.
There's a second edition now. Rolls are more based on beating a number than the cumulative amount. Skills often use attributes too like Crafting requires the use of your Mind and the Craft skill.
Still sorting through the book.  In this  campaign I am working on the fixes.  Check it out and tell me what I need to fix.
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Lithl
Pro
Sheet Author
API Scripter
If there's an actual second edition of the game, there should probably be a second edition version of the sheet, so that people who want to can still play the first edition.
That is what I am making.  Or, if the coding gods love me, I will combine both editions into one sheet, seperated by an obivous switch 
Whichever you're able to do! It wouldn't be too hard for us to transfer character sheets over if you manage to code in a 2nd Edition sheet. Would do it if I knew how to code. Grateful that you're even active to respond to this request Coal.
Gonna needs some input.  Those familiar with the game please check out the test campaign I have  here .
Finished up a season and just got done a quick move. I'll have more freedom to check things out now and went into the campaign link.