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Session Zero Topics: For May 19th at 7:00 PM EDT

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Hiya, Please think over between now and Friday what you would like to ask me and/or discuss with your fellow players during our session zero this week.  Here's what I have in mind to bring up and get your feedback.  Thanks! Your Characters If you haven’t sent me your character sheet and backstory tying you to being at Port Tooga, please do so by Sunday, May 21 st . Please send me the PC artwork if you haven’t done so yet. If you sent me an OggDude or pdf file, I can’t extract the picture from that. You can have until the end of session 3 to do minor character generation adjustments to your character. After that, I’ll consider your character sheet final. Do you have the key skills covered by someone? Any character generation questions?  We can talk separately later if you need any one-on-one help. Party Ship I’m leaning towards having one of you owning a ship at the start of the game.   Probably the character with the highest Piloting-Space skill and has a career like a smuggler so that it makes story sense. Any issues with someone being the captain and having the final say on ship issues? What kind of ship would you like to have? I’m assuming a silhouette 4 freighter of some kind with some available hardpoints for future modifications. I was thinking of offering up five starting ships to choose from by posting pictures and stats in the Roll20 game forum. Game Mechanics & House Rules Other than how I want to bring in obligation and duty as part of the story rather than roll for it, I don't think I have any significant house rules. Clarification: My understanding of rules as written is that on a successful combat hit you add your weapon's base damage plus any uncancelled successes.  So, if you got two successes on a roll, that would be your base damage plus 2  points of damage.  Some people think you would only add 1 damage. I'm not as comfortable with ship combat and the rules for mods as I would like to be. Along with narrating what triumphs look like, I may also ask you to describe an environment or what the final hit on a NPC looks like. Let's try to narrate combat as much as possible rather than just say things like, "I pass an advantage to the next PC character." I was thinking of doing almost all of my GM roles out in the open on Roll20.  Would you rather 100% of them be done in the open? This might be a house rule.  If the GM spends a destiny point, I allow the players to also spend a destiny point before my roll (and vice versa) if you want to offset/mitigate what I roll or add to the narration of the game.   Scheduling 6/2, 6/16, 6/30 are our next sessions – Every other Friday (approximately) after that 7:00 PM ET – 11:00 PM ET.   Hopefully we can play at least twice each month. Please try really hard to make the first three sessions. Any conflicts, vacation known at this point? Session Notes I'd like someone to take notes during the session for posting on Roll20 as a record of the game and if someone has to miss a session they can read up. One person does or take turns? Bullet points preferred. Around 10 – 20 bullet points should be plenty.   Can add 1 or two pictures to the notes if you want. Post no later than 24 hours before our next session. I’ll give out +5 XP if the notes for the prior session were posted.  Bonus XP to just the one player that did the notes or to the whole party if taking turns? What would you like to experience/see in the game? Theater of the mind versus map grids and tokens? PCs play as the good guys, neutral, or bad guys? Party cohesion. How much combat do you want? Wish list items like a certain planet, meet a certain NPC, fight an AT-ST, etc.?
Just a reminder, if anyone wants their picture to be "Tokenized" , Just post it in the Tokens post.
I'm happy to take and post notes if that makes things easier for people. Whatever you want to do for carrots and sticks there is fine for me. You control the universe, after all. I'm a big fan of party anti-cohesion, since a lot of good RP can come out of character conflicts. Frenemies in search of profit rather than a cohesive, room-clearing swat team. Likewise, I tend to prefer a game-of-thrones kind of universe, where outside forces consistently steer the party toward evil deeds, and it's purely up to the players to decide whether to profit from indifference/cruelty, or stand in the way of the tides. My rudimentary understanding of the Star Wars universe "dark side" force origins would seem to suggest that a maltheistic view of the universe is probably accurate at this point in the chronology, anyhow. However, I realize that the above is not for everyone and I am fine either way. Seven Samurai is just as good as Reservoir Dogs. No issues with having a party leader, especially if there's a good reason (e.g. "It's my ship, my rules.") Droids are used to taking orders from inferior beings.
Just got word that Matt won't be able to play with us due a change in the start day for a new job/promotion (congrats, Matt!).  I'm sorry that Matt won't be able to partner with us on this game.   I'll contact one of the other perspective players and see if they would like to join us.
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I've let one of the players that applied know that we have an opening, and I'm waiting to hear back.  Btw, we are still on for our session zero tomorrow.  No change on that.