To not waste anyone's time, I will state early in this post, this will not appeal to everyone. This campaign will have some limitations in class and race, but at the same time it will have a degree of realism. There will be a lot of role playing and will not be a hackfest, of course the world is a hostile place so conflicts are inevitable. Players looking for characters with high numbers will not care for this, although high ability stats are possible they will be rare... For those of you still here. Characters start at level 0 and a 6 in each ability, modify the 6's by Racial bonuses. Races allowed are the typical D&D Standard, Dwarf, Elf, Halfling, and Human. Then 1d6 is Rolled for each Ability IN ORDER and added, this results in scores between 7 and 14. Characters start without a Class, classes are selected upon reaching Level 1, this occurs after completion of the first adventure. Before choosing a class, Roll 1d6 for each Ability and place these in any order, this results in character abilities between 8 and 20. During the first adventure players will have their characters begin to hint through Role Playing what Class they might take when reaching level 1. There are some Class restrictions but I will not detail those here... Players will start with nothing but the clothes on their backs and a few coins in their pockets, they will not know the rest of the characters at the beginning of the adventure, and most likely will not know exactly where they are... This campaign is in it's early stages (probably a few weeks away)... If you are at all interested in something like this, please add a post here...