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Translating Stunt Dice into d20

Hey, I've been wanting to incorporate "Stunts" from Dragon Age (at least that's where I found it) into my D&D Next games. Critical hits we're always too bland for my taste, so incorporating stunts would be really awesome, but i'm still struggling with some parts of it. So Far: If you roll a natural 20 on an attack roll, you do full damage, and then get to roll another d20 to determine how many stunt points you get to spend. In addition, if you roll a natural 1, you always miss, and the creature you were attacking gets to roll for stunt dice and use it against you that turn. Stunts: Skirmish - - - - - - - - - - - Disengage (Shift) as a free action. Knock Prone - - - - - - - Target is Knocked Prone. Disarm - - - - - - - - - - - Strength/Dex Vs Strength/Dex contest. Failure: Weapon is thrown as far as your Strength/Dex score. (Direction based on d8) Vexing Wound - - - - - Target's speed reduced to 5ft until you take a short rest. (Slashing weapons only) Devastate - - - - - - - - - Saving throw of DC 10+ Strength mod. Failure: target is stunned until the end of it's next turn. (Blunt Weapons Only) Nagging Wound - - - - - Target takes 1d3 point of damage at the end of her turn, until she is healed or reaches 0 hitpoints (Piercing Weapons Only) Momentum - - - - - - - - - You have Combat Advantage against the target until the end of your next turn. Off-Balance - - - - - - - - The target has disadvantage against all targets until the end of it's next turn. Sunder Armor - - - - - - - The target's armor takes a permanent -1 to it's AC. If the AC provided reaches 0, the armor is broken completely. Mighty Blow - - - - - - - - - Roll an additional damage dice from your weapon. (Attacking only) Taunt - - - - - - - - - - - - - - Target is marked, and has receives a -2 modifier when attacking creatures that aren't you. Seize Initiative - - - - - - - - You go to the top of the initiative order, getting another turn before some creatures. You cannot take two turns in a row. I'm still not sure how to price some of these things. If you have any ideas on that, or anything else cool that could go here, please post.
1386644375
Gauss
Forum Champion
This looks more like a discussion regarding game mechanics rather than incorporating how to roll dice in Roll20. Moving it to Off-topic (if I am mistaken I can move it back).
Go for it
looks cool.