
"Randomness As an Instituion..." <a href="https://app.roll20.net/campaigns/details/2280516" rel="nofollow">https://app.roll20.net/campaigns/details/2280516</a> ... is just an idea I have for everyone making a character mostly generated by tables and rolling. It would play into the themes, but it would make it a game of taking what you rolled and making it work, not pouring through a hundred books to min/max -- which, you're welcome to do if you roll that. :P I've never done this. I was always critical of too much randomness, but... I want to find a balance for an experimental game about jumping in and just playing with new people in the most simple way possible. Theme song: (lol) <a href="https://soundcloud.com/fromthefirmament/randomness-as-an-instituion" rel="nofollow">https://soundcloud.com/fromthefirmament/randomness-as-an-instituion</a> --- TABLE 1.1 --- DETERMINE HOMELAND 1 Roll 1d20 on Table 1.2 for homeland 2 Roll 1d20 on Table 1.3 for homeland 3 Roll 1d6 on Table 1.4 for homeland --- TABLE 1.2 --- 1 Absalom 2 Andoran 3 Brevoy 4 Cheliax 5 Druma 6 Galt 7 Hermea 8 Hold of Belkzen 9 Irrisen 10 Isger 11 Kyonin 12 Lastwall 13 Lands of the Linnorm Kings 14 Mendev 15 Molthune 16 Nidal 17 Nirmathas 18 Numeria 19 Qadira 20 Razmiran --- TABLE 1.3 --- 1 Realm of the Mammoth Lords 2 The River Kingdoms 3 Taldor 4 Ustalav 5 Varisia 6 Worldwound 7 Alkenstar 8 Geb 9 Jalmeray 10 Katapesh 11 Mediogalti Island 12 Mwangi Expanse 13 Nex 14 Osirion 15 Rahadoum 16 Sargava 17 The Shackles 18 The Sodden Lands 19 Thuvia 20 Tian Xia --- Table 1.4 --- 1 (Roll On Table 1.1 Again) 2 Casmaron (1d4 1Kelesh, 2ImpossibleKindom, 3Vudra, 4Other) 3 Crown of the World 4 Arcadian Ocean 5 Extraplanar 6 Another Planet --- --- TABLE 2.1 --- DETERMINE RACE 1 Human (Roll On Table 2.2) 2 Elf 3 Dwarf 4 Gnome 5 Halfling 6 Half-elf 7 Half-orc 8 Catfolk 9 Ratfolk 10 Gillman 11 Geniefolk (1d4 1Oread,2Sylph,3Undine,4Ifrit) 12 Planetouched (1d6 even-Aasimar,odd-Tiefling, ) --- TABLE 1.2 --- DETERMINE ETHNICITY 1 Chelish (Taldane) 2 Garundi (Osirioni) 3 Keleshite (Kelish) 4 Kellid (Hallit) 5 Mwangi (Polyglot) 6 Taldan (Taldane) 7 Tian (Tien) 8 Ulfen (Skald) 9 Varisian (Varisian) 10 Vudrani (Vudrani) --- TABLE 3.1 --- CLASS 1 (Roll Again) 2 Roll 1d12 on Table 3.2 for class 3 Roll 1d12 on Table 3.2 for class 4 Roll 1d10 on Table 3.3 for class --- TABLE 3.2 --- DETERMINE CORE CLASS 1 Barbarian 2 Bard 3 Cleric 4 Druid 5 Fighter 6 Monk 7 Paladin 8 Ranger 9 Rogue 10 Sorcerer 11 Wizard 12 (Roll 1.1 again) --- TABLE 3.3 --- DETERMINE BASE CLASS 1 Alchemist 2 Cavalier 3 Gunslinger 4 Inquisitor 5 Magus 6 Ninja 7 Oracle 8 Samurai 9 Summoner 10 Witch **Be aware: The Unchained Rogue, Monk, Summoner, and Barbarian are assumed. -- TABLE 3.4 --- DETERMINE CLASS OPTIONS You roll once here. This determines if you are required to run archetypes, multiclass, or not. Archetypes Mostly Fair 1 None 2 Multiclass (Roll Again for 2nd Class) 3 Archetype (pick one) 4 None 5 None 6 Multiclass 7 Archetype 8 None -- TABLE 4.1 --- DETERMINE ALIGNMENT 1 Law/Evil 2 Chaos/Good 3 Law/Good 4 Chaos/Evil 5 Law/Neutral 6 Chaos/Neutral 7 Neutral/Good 8 Nedutral/Evil 9 Neutral/Neutral 10 (Roll Again) -- TABLE 5.1 --- DETERMINE SKILLS* 2d8 and Pick One When / Is Applicable Repeat This Until You Have Rolled Once for every skill point you get. 2 Acrobatics / Fly 3 Appraise / Heal 4 Bluff / Sense Motive 5 Climb/Swim 6 Craft/Profession 7 Diplomacy / Survival 8 Disable/Use Magic Device 9 Disguise / Intimidate 10 Escape Artist / Sleight of Hand 11 Handle Animal / Ride 12 Knowledge / Linguistics 13 Perception 14 Perform / Profession 15 Spellcraft / Stealth 16 Pick Any Skill *If Cross Class, May Reroll Again or Take the Rank ** If you roll something twice, you take +2 rank in both skills. THIS SHOULD BE NOTED SEPERATELY FROM THE TOTAL IN A MISC MODIFIER COLUMN PLZ. --- TABLE 6.1 --- Select Feat(s) Pick 2 feats. Roll a d6, odd-take your first feat; even, take your second. If this makes you unhappy, you can select the feat you want and not roll. But... try it out maybe? *Paizo content only plz. --- TABLE 6.2 --- Select Traits. The one thing you get to pick without any rolling is to help you wrap it all up into something that makes sense. Find any 2 traits (or 3 +1drawback) that you can find -- these are subject to judgement but most likely ok if not 3pp and mad. Try to make sense of why you are a person who came from such a place with such abilities and why perhaps you were not able to min/max (or, how you found your role to play well!) This is just an interest check. I'm thinking of doing a somewhat random game set in Golarion somewhere. I don't really like running games with a lot of people involved who are all new and strangers to me lol. So, I would prefer to run a game with like two players, maybe three, and possibly even one if he wanted. It's easier for me to manage to get to know people this way. If I hear back from anyone we can talk about it. I'm doing weekends and evenings and nights lately.