
(Mostly) 2-3 European Players Wanted/Needed. GMT+0. 6pm Wednesdays. D&D 3.5 -GESTALT GAME- - Game Title - The four corners of the Gazebo, Chapter 15 - Game Stats - * Custom Game setting/world. No adventure book/path will be followed. * Skype is needed as this is a voice only game! * This game will be RP/skill heavy, focused more on using skills then your weapons. Combat will be present often, but won't take up all the time of the game. Interaction with NPCs will be slightly limited if the main story is followed. * The majority of the game will happen, if story is followed, within forest, jungle and swamp. * Exploration of Ruins, dungeons and even more so, Temples will be happening too. - About the world - I hope i can convey the world good enough, so here goes; My world is -NORMALLY- a Sandbox world with no actual main story and/or goal. This campaign/world is made for at least 2-4 players not counting the GM. The Players are dumped into the center of the world, namely the Gazebo. This Gazebo has 4 large stone platforms that resonates highly with magic associated with Teleportation and Dimensional travel. To the south of the Gazebo is an enormous forest which then slowly turns into a jungle then swamp lands and then ends at the border of the world. To the North of the Gazebo, about 10 miles out the beach resides, and an ocean that flows all the way to the edge of the world where it then flows over the edge and into the void and dissipates. Where the water originates from, no one knows. To the East, lies the mountains and the mines. Dragons and dwarfs tends to be found in common place here. To the West lies the only metropolis. Anything larger then a village does not exists, if it does, this metropolis is it. Despite the amount of creatures living together in the city, it seems to be well kept and the air is pretty fresh, even at it's center. To the North, from the center of the city but outside of it, lies the unholy temple of Karremos. A god of evil intend. He cares little for anything and anyone. All he wants is the rule this world. And he does so. Any open worship of any god but him is reason for torture and/or death, Depending on which god got worshiped. He is a native god to this place. (I hope a game session goes as far as to make players strong enough to slaughter him. *grin*) At night, one can see 8 worlds, planets, as if moons, above on the sky. No one knows what worlds they are, but people believe the 8 visible worlds are a representation of the various realms: Earth, Water, Fire, Wind, Steel, Celestial, Light, and possibly darkness. - About the Story - So, This is the more interesting and highly unexplored part of the world, and more dangerous part too. Which is why players are made Gestalts, also for the sheer fun of such a "class". You, the players, will be ripped from your world and time and put into this world. Your character will have no recollection of the day prior to being... "snatched". Your task: um... something I guess... (story already worked out, how you take to it is up to you) - Character Creation Stats - * GESTALT Characters - <a href="http://www.d20srd.org/srd/variant/classes/gestaltCharacters.htm" rel="nofollow">http://www.d20srd.org/srd/variant/classes/gestaltCharacters.htm</a> * Starting Level 1-1 * <ANY> 1-1 Class. * No guns, Firepoweder is mostly used for getting rid of rocks. And not smart within a jungle either. * Standard Races from Player's Handbook + Kobold, Goblin, Orc, Elf (Gray or Wild) * 10 points to all Attributes + 18 points to put how ever you like. (This is NOT "point buy" system.) * Full/Max HP first level. Roll for subsequent levels. Reroll 1s. * DO NOT PURCHES EQUIPTMENT!!! * Max starting money + One quarter Starting money of secondary class + 1 PP. * All players gets a wooden club, 1 Travelers outfit, a sack, two common trail rations. * Game Will utilize a homebrew "Luck" system, So add "Luck" among your skills! (For convenience!) * 2 Character Traits, 1 character flaw (Which gives 1 extra feat if any is taken.) You get NO point or ranks to Luck, it is given by the GM! Neither is it governed by any Ability stats. If you do not have the 3.5e D&D books, either as PDF or Physical form, you can use this site: <a href="http://www.d20srd.org/index.htm" rel="nofollow">http://www.d20srd.org/index.htm</a> I strongly recommend Myth-weavers for character sheets: <a href="http://www.myth-weavers.com/forumhome.php" rel="nofollow">http://www.myth-weavers.com/forumhome.php</a> I recommend you work on a background, I don't care about how cliché it might be, just please work on one. One that gives reason to why you became the class you are and what life you lead up until you got forcefully taken away from the material plane to this... world... (I'll give an extra feat, if your background is good, without leaving to many questions.) - Warnings of how I play my games - *Game rules are not rules, but guidelines. Some forget that, and in some cases, even I do. * "A GM's word is final" Well, only when it comes to the lore of the world, but I'm not perfect, and less so is my memory. "I got a goldfish's memory at times." * Something bad or unexpected happens? Most of the time, the GM is not to blame, it's either inattentive players or the Dice rolls. * DEATH IS NEVER FINAL, it is merely another chapter on your journey. (Or so it is in any of my games) But that does not mean you can be reckless! - About your GM - Blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah.