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Looking for Player 5e Tuesdays at 6:00 P.M. PST

1496194771

Edited 1496200638
Looking for another player or two to plays Tuesdays at 6:00 P.M. PST every week and playing until about 9:00 P.M. PST.  Character would need to be level 5 made with 27 point buy and any specifically D&D related material released by Wizards (including Unearthed Arcana).  Use newest source for any given info including Errata and rereleased info from UA such as the Arcane Archer Subclass.  Party currently consists of a Champion Fighter, a Battle Master Fighter, and a Hunter Ranger.  Open to all sorts of players.  Text only.  Setting is High Fantasy non-specific place (have yet to decide on much other than there is a Good Drow Kingdom set above ground, meaning they lose their sunlight sensitivity, but their darkvision is lowered to the normal 60).  Any questions, go ahead and ask 'em here. A Summary of the game Session 1 The adventurers Ricardo Le'Bluff, Dargon Battleborn, Auggal Flowerpicker Nola-Kugoni, Julian Erevard, and Dora Siran, were all contacted by Fellan Nightshard through her halfling attendant Marcucio, that they were needed to meet at the Flying Unicorn tavern, in Wisenwood Town on the night of the Spring Solstice. Upon arriving at the tavern, Dargon, Ricard, and Auggal all enter together, having been a party for a short time. next to enter was Julian and last to slip in was Dora. Ricardo and Dargon began entertaining the tavern while Auggal asked the barkeep if Fellan Nightshard had made her way their yet, but she had not. Julian and Dora both overhead Auggal and they both approached the group, Julan before Dora. Shorty after entered Marcucio followed by his Lady Fellan. She had the group head to a back room and explained that she saw something that would surely lead to the destruction of the town and probably much more. The Cult of Chaos planned to summon the dreaded Tarrasque. Lady Fellan had foreseen the five adventurers going to stop the cult before the Tarrasque could be summoned. She promised payment upon completion and after staying the night at the inn, the party left. Shortly after they left Wisenwood Town they were ambushed by 8 kenku. They swiftly dealt with the birdmen and after looting the assassins they left. they traveled until nightfall and they made camp. Session 2 While the party was making camp the party decided in which order to have watches be kept. Dora offered to take a watch while Auggal quickly drifted off. Dargon decided to take the watch after Dora, and Julian said he would take the final watch as he was early to rise anyway. Ricard begrudgingly took the remaining third watch. Late into Dora's watch she heard something beyond her sight in the night. She awoke Dargon, who spotted some creatures out there, and awoke the rest of the party. Quickly, the rest of the party got up, except Auggal who barely awoke before the branch-like monsters appeared. They were quickly taken out though while Ricardo woke up barely enough to give some encouragement to his fellows. While gathering up some of the branches to use as fire wood both Dargon and Julian found 3 platinum pieces and a potion of healing apiece. Dargon shared his spoils with Auggal and Dora, whilst snuffing Ricardo for his lack of help in their battle. After 4 days more of traveling the party happened upon some tracks that led off into the forest, traversing more easily because of Julian. They followed the tracks to a sparse area of the forest where they avoided a trap, once more thanks to Julian. They found the tracks stopped in a small grouping of trees and Julian happened upon a switch, disguised as an old gnarled knot, that opened a hidden passage to an old abandoned mine. Inside they heard chanting as they spotted an Ape by the torchlight of Dargon. The ape seemed hostile and so the group prepared to fight, but while fighting the ape they attracted the attention of two hobgobins, a bugbear, a worg, and a wolf. The rest of the party handled the battle with some inspiration from an invisible Ricardo who continued further, trying to scout the rest of the dungeon. Eventually he came upon an Orog, a crossbreed of Orc and Ogre descent. Despite his invisibility, which was somewhat negated by the magical light he had placed upon his lute so that he could see, the Orog struck mightily at Ricardo. The rest of the party arrived soon after to take down the Orog. Now the party must find the chanting to stop whatever it could be. Session 3 Continuing the battle from last time the party were rushed by the second Orog. Dargon and Auggal rushed to meet him, flanking him. Dora followed soon after. Julian tried to find a way to attack the cultist chanting to the north, but the cultist was hidden in the darkness. Dargon left the Orog to Auggal, Dora, and Ricardo who joined the fight late. Ricardo landed the last blow upon the Orog whilst Julian shot the southern cultist. Dargon rushed him while the other cultist continued his chanting to summon the Tarrasque. Dargon lopped off the head of the his cultist, but the other became revealed by the magic he was casting. The group assembled and Julian shot the cultist through the eye, killing him. The cave became enlightened and the party discovered 3 chests, a wagon and 4 horses kept in a magic circle, asleep. The party discovered that the circle not only kept the horses asleep, but knocked out almost any who entered. First Auggal attempted to enter, but was struck with unconsciousness, but Dargon pulled him out by his arm that was outside the circle. Dargon tried to investigate the circle but accidentally slipped in and fell asleep. Ricardo and Dora pulled him out and easily woke up the both of them. Ricardo joined them and discovered that scratching out the circle would dispel it. Ricardo though, not wanting to continuing consciousness for that day entered the circle, and allowed himself to be knocked out. He was awoken, but soon just fell asleep where he was. He was pushed farther into the circle and the rest of the party followed suit and went to sleep. The following morning, The party awoke, destroyed the circle, awoke the horses and Ricardo and calmed the horses, with Julian casting Speak with Animal to talk to the horses, who were freaked out about the deaths of others and fear of being eaten by the wolf and worg. The party attached the horses to the wagon and went back to town. Session 4 The party sold some of their gains before heading into the tavern. There Marcucio waited at a table for them. He lead them back to Lady Fellan Nightshard who gave them their 100 gold piece reward for stopping the cult of chaos. The party then were offered to draw from the Deck of Wondrous things, a powerful artifact that could provide boons or misfortune. Dargon drew first and drew the cards, Loki's Gift, The Chameleon's Armor, and The Transfiguration. The first turned him into a woman, the second changed his once silver scales green, the last turned his sword from one sword into another, but he knows not what that does yet. Next was Dora who drew the Binge Study and the Nemean Lion, neither of which changed her outward appearance and she didn't feel much different. After her came Auggal who drew There's No Place like Home and The Gambler's Luck. The former had no outward effect, but the latter spat out a scroll that read, "Mr. Auggal, due to an unpaid fine you now owe the realm 300 gold pieces. You are expected to pay this fine by the end of the next moon (month). Signed Courtier Sigmund Delhart, scribe to his Lordship Baron Delmise Collson." Next Julian drew The Gladiator and the party was whisked off to an arena where Auggal, Dargon, and Dora sat in stands that they could not leave to watch the battle between Julian and a Bone Naga. The Bone Naga was a fierce opponent who cast spells on Julian, at one point holding him in place. It reacted quickly by biting into Julian, but to little avail as Julian broke free. It bit again, but missed and smashed its face on the ground. While it was dazed Julian ran back and fired an arrow. It hit the Naga, but the Naga surged forward only to be met by Julian's blades. Soon the Naga tried to retreat and burn Julian with holy fire, but Julian dodged and blasted the thing with arrows, the final one piercing the creature's head. They were then transported back to the backroom of the Flying Unicorn where Lady Fellan asked them to be her Champions. The party agreed, with Julian taking a little convincing. She then asked her new Champions to help a dear friend of her's Bromin Kallbreaker. The party agreed and is about to set off on a three day journey to meet with the man who lost his homeland. Session 5 The party was preparing to leave as Marcucio came running out of the the Flying Unicorn, alerting the group that there was someone else in town who would be of help to the group. The party goes off to find this person and come to the house of an eccentric painter. They are introduced to Jazzara T'Sarran a drow mage, a long time friend of Fellan's. The party, now with Jazzara in tow the party leaves town heading towards the home of Bromin Kallbreaker. On they road they were visited by a Giant Owl, Stoutclaw, who gifts them with a Raven Figurine of Wondrous Power that would be activated by saying Stoutclaws name in the language of the "Children of the Forest." Stoutclaw tells them that he is beholden to someone who wants the party to succeed. Stoutclaw quickly left after that. They moved until they made camp, During the night they were attacked by both a bugbear and goblin as well as two Ankhegs. Session 6 The party continued their travels, facing a shambling mound on their way. They continued until they found themselves in a snowy mountain pass lined with statues. As they passed a pair of statues they came to life, revealing themselves to be gargoyles. The party quickly defeats them and moves on to see a cabin, the cabin marked to be Bromin Kallbreaker's. Session 7 The party approached the cabin of Bromin Kallbreaker. He allowed the party to enter, but made each drink a potion of truth before asking them if they served Lady Fellan Nightshard. They all took the potion, but when Dora did, she fell to her knees and transformed into a doppelganger. Dargon struck at her, but she quickly told the party the she hadn't replaced the original Dora, just that she had been a doppelganger all along. The problem is fairly quickly resolved, and soon after a human man enters with a scar on his neck. He seems mute and apparently is an ally of Bromin, whom he introduces as Tyr. The group get told the mission, to liberate Kallbreaker Hall from some monsters. They travel for three days to get to get to Kallbreaker Hall and after gong through the gate Bromin explains that the reason they need to clear out some of the layers of the Hall, is because underneath is a treasure horde, one Bromin wants so that he can rebuild his domain. He leaves them to it, because magic doesn't work so well in the layers he sends the group to, and he, in his own words, "(is) no warrior." The party descends into the first maze-like layer to find a dozen wolves. They took them down and when they did the stairs to the next layer appear. Session 8 & 9 On the second layer the party encountered a few white dragon wyrmlings, the first of which when killed became a bronze hilt of a sword. Dargon picked it up and showed it to the others. Julian revealed it to be one of ten Dragonsoul Blades. Ancient magic created these weapons and if they are ever destroyed the next dragon hatched of the specific color becomes the next Dragonsoul Blade upon its death. The party eliminated the rest of the white dragon wyrmlings. Again the next staircase down opened for them. They descend are are greeted with another maze like room that held many large dug out holes. Eventually the party encounters an Umber Hulk. As they fight it, they become aware that the Umber Hulk is blind. They take the time to defeat it and in one of the holes Julian finds another of the Dragonsoul Blades, the Gold one. Session 9 The party descends the final staircase into the Kallbreaker treasure hold. There they find the vast treasures that Bromin talked of and Tyrek revealed that he had the ability of speech. They ascend back up and Bromin thanks them for their hard work. Now that it had been cleared the curse against magic had been broken and Bomin sent down his animated armors to gather the riches so that he could rebuild the Kallbreaker Clan. While waiting the party told their tales to Tyrek and Tyrek revealed himself to be a deposed noble who was thought dead by his the people who killed his family. He gave the party 700 copper, 10000 Silver, 2500 Gold, and 130 Platinum as well as 12 gems, a Javelin of Lightning, a Cloak of Elvenkind,, a Cloak of Protection, a Mithral Breastplate, a +1 Dagger, and 5 Handy Haversacks. The party divided up the coin so that each had 140 copper 2000 silver 500 gold 26 platinum. Dargon laid claim to the Breastplate, Julian to the Cloak of Protection, and Dora to the +1 Dagger. The Javelin went to Dargon on the fact that he could throw it best and Tyrek wanted nothing of the magic items save one of the haversacks. Dora offered to the cloak to Jazzara or coin if she didn't want it, similar to how Dargon had dealed with Tyrek. Bromin suggested that Tyrek go with Fellan Nightshard's champions and so he did. They set off to return to Wisenwood Town. On the way they faced two ogres trying to pass off as toll men. The party swiftly dealt with them and headed on.The party rests and faces off against an Oni who snuck into the camp during Dargon. It enchanted Dargon into thinking that it was his friend. The oni attacked the party and when the party had dealt enough damage to it began to fly away. Tyrek especially tried to follow it, but it soon became invisible and got away. Session 11 The party made it to town and head to the inn to find Lady Fellan Nightshard, but are told she isn't scheduled to arrive the next day. Tyrek looked for a warrior to join the party. He found one who demanded 5 gold per day of work, but refused the pay Tyrek offered until Tyrek actually needed him. The party spent the night at the inn and awoke the next morning. They shared a breakfast and sat for a while enjoying the brief respite. Julian hears a light knocking on the door and opened it to find a heavily wounded Marcucio. Julian healed the Halfling and Marcucio told them that Giantkin stole Fellan away.
I would love to join! I'm willing to play any class if there is a specific role the party wants filled and I'm flexible with my playing style so I can fit into the style of the existing group. I'm an experienced D&D player and, while I've never actually played 5e, I own the core books and have familiarized myself with how the systems works.
Would love to play as well.  5e experienced.
If either of you are still on, can you play 6:00 p.m. on Tuesdays for up to 3 hours?  If yes are there any preffered types of character you like to play and any questions on what I allow?
Hi there! I hope this hasn't been filled. I'm interested in joining. I'm available at the times given. To answer your question given to the others, my preferred types of character are CN alignments. I prefer playing a wizard, though I'm willing to fill a role that's needed. I also have a fascination with Heroes of The Orient supplement, hopefully that's allowed. If not, I'm sure I can manage with other content provided. 
Please respond to this to be in game, the next person that does will be the one I put into my game.
Responding to be placed in the game. 
Alright Mr. Panda, you are more than welcome to join the game.  please PM me and I'll give you the details
Thread is now closed, thanks for your interest people.