Via Loremaster Mike: Session 24 (5/22): Way of the Four Elements Party Changes: Unia (Elf Druid) (Deceased) -> Amari (Lionfolk Barbarian) Sullivan (Human Oracle) (Deceased) -> Monroe (Human ???) The party had made their way to a local tavern to get a drink and found themselves in Monroe’s Ecstatic Alcoholic Drinks (MEAD). After talking a briefly about what the needed to do next, they decided to have a round of drinks in honor of those fallen. They hailed the bartender, Monroe, who had Marta bring out their order. Amari, who had overheard the party’s discussions and their troubles, covered their first round of drinks. After talking briefly with Amari and Monroe, the cleric with whom the party had dropped off Sullivan and Unia ran in, looked around the room, and then, upon seeing the party, came over. The cleric said she had spoken to Father Tomlin, and that there was a way to potentially bring back one of their friends. There is a trial, with tests matching the elements, that they could complete. If successful, they would gain a favor which could be used to heal Sullivan or Unia, and that in addition there was a large amount of gold at the end of the trial as well. The cleric proceeded to say that it would test their intellect and wits in addition to their strengths, and suggested that completing the trial with only four people would be even more difficult than is normally the case. The only reason she brought it up to the party anyway is because she understood that they wanted to save their former party members. With that the cleric told them where they needed to head and then left the bar. Amari and Monroe, who had still been there throughout the conversation, volunteered their aid in the trial. Monroe informed Marta that she would need to watch the bar while he stepped out, to which Marta commented on how often Monroe “steps out” and that she will just take the bar for herself one day. They had one final round of drinks for good luck, and then made their way to the trial. To get to the trial site, the party asked Kenpachi to take them by way of the KFC carriage. Kenpachi tried some alcohol that Monroe had brought, and he had Amari try to punch him. After that, Kenpachi gave the newcomers the okay to ride in the carriage. Going to where the cleric had informed them, the party came to a cave entrance and went in. Shortly past the entrance to the cave, the party finds a wall with Dwarven script on it – “All that pass must bare their heart.” No one was particularly sure how to proceed, but Zephi walked up and stated that she felt that the deaths on the ship were her fault. The script on the wall glowed, Zephi reached out and touched it, and then Zephi vanished through the wall. One by one, the party shared what was in their hearts, most relating to the sorrow due to their friends passing. Kane waited for everyone else to pass through first, and then in privacy confessed his guilt making Zenon suffer his current fate. As they came out to the other side, they found themselves in a dark cavern. Monroe cast light on Kane to help guide him through the darkness, causing the lilies on his armor to sparkle more than usual. There were two corridors proceeding forth, both having multiple plumes of searing steam pouring out of them. In the room there were several rocks that looked as though they might be a good fit to plug up the steam vents. Monroe, searching around more, noticed evidence that a much larger rock in the corner of the room had evidence of having been moved before. He asked if anyone could move it, to which Kane and Amari jointly pushed the boulder out of the way. As they did both were hit by a burning blast as steam came out from behind the rock. While hurt, the two noticed there was only the singular blast and that the steam vents had stopped along the path. At the other end of the hall, there were two statues of winged creatures placed across from one another. The party moved towards them cautiously, but when nothing happened, Amari proceeded to walk down the hallway. As soon as he passed by the two gargoyles sprung to life, but were eventually cut down by the party’s might and Zephi’s vicious wordsmithing. The party went through the hallway beyond the gargoyles and came out at a large room. The room was filled with water, and had a few random platforms. Not keen on taking a swim in plate armor, Kane got a running start and leaped to one of the platforms. As soon as he hit it, something was triggered and a wave knocked Kane back and anyone that was standing too close to the edge of the original platform. The party then proceeded to swim across instead, during which nothing happened. Before Asher left the platform, Kane tied a rope around himself and handed the other end to Asher to bring across. At the next platform, there was a waterfall which was determined to be illusory in nature. Amari and Monroe, who had made it to this platform first, passed through the waterfall where they found more water, and swam across again. Zephi careful inspected the waterfall, realized it was an illusion and called out her findings to the other party members. Kane, who was still at the entrance platform and could not see the platform that everyone had swam to due to the darkness in the hall, just assumed she was taking about the water, and confidently stepped in – at which point he immediately began to sink. Asher and Lorzub began to pull, but Amari, the strongest person aside from Kane who was busy sinking, was not next to the others. Asher and Lorzub called out to Amari for help, and at one point they had dropped the rope tied to Kane into the water. Asher dove in, retrieved the rope, and managed to get back with it onto the middle platform. Eventually Amari made it back to help in time to prevent Kane from drowning. As with the part of the room before the illusory waterfall, there were a few smaller platforms in the water. Kane, after almost drowning the first time, decided to try and leap between them, even if in the first segment that resulted in a wave knocking him back. Luckily this time, no such effect was triggered. The other party members who did not have as far of a jump distance swam through. Amari felt something grab his leg from below the water, but was able to wrestle himself free of the tentacle. Lorzub, who was the last to swim through the water, was grabbed by a tentacle and dragged below the surface of the water. Amari dove back into the water, managed to cut off the tentacle that had grabbed Lorzub, and managed to escape, the other party members helping to pull them out of the water onto the final platform. The party was very damp at this point but they continued through the next hallway towards their next trial. The next hallway opened up to a room filled with rock platforms, lava, and strange floating skulls that were immediately hostile towards the party. The party, not able to disperse out of the hallway entrance quickly enough, were devastated by fireballs lunch by the skulls at them, Asher at Kane at one point both finding themselves unconscious. Eventually the party managed to defeat them, with Amari raging and inflicting the most damage. The party was helped each other and then figured out how to get across the room of lava. Amari, Kane, and Lorzub in his bear form had not issue simply jumping from one platform to the next, but the others wouldn’t be able to cross in this manner. Asher managed to lodge a arrow with a rope tied to it into the ceiling, that he, Zephi, and Monroe each then used to swing over the largest gaps between platforms. At the end of the fire path, the party came to a small room. In it there was a table with a small object on it, to the far left and an empty chest to the far right. The mirror perfectly reflected the room except for one striking difference. The chest in the reflection was filled with gold. Then, in the mirror, a man could be seen running up to the chest, taking some gold, and running out of view. He repeated this several times. Amari walked over and picked up the small object which was a glowing orb. As he did a warmth filled the room, the party found that they wounds had been healed, but there was a slightly odd sensation with it as well. Returning their focus to the mirror, the party tried a few things. First, they faced the mirror towards the mall, which visibly angered to man in the mirror who no longer had access to the gold, but nothing really happened. Next, they put a piece of paper, and a quill with ink on the table and faced the table towards it. They asked the man in the mirror to tell them how to get to that room and the gold. The man goes to the table, writes something, and then holds up the paper for the party to see. It simply said “No.” Looking for possible clues, Zephi was looking at the back of the mirror where she discovered writing in Elvish: Sometimes you need a new perspective. The party turned the mirror to face the ceiling of them room, at which point the man in the mirror was flung backwards onto the ceiling, and gold could be seen slamming into parts of the ceiling as well. Zephi, getting an idea, asked Kane to lift the mirror upside down over the empty chest, to which Kane obliged. Once he did, gold came pouring out of the mirror into the chest, then eventually the man fell out of the mirror as well. The man looked at them, said “Your final test has not yet started,” snapped his fingers, and disappeared as the mirror from which he fell shattered simulatenously. The party scooped up the gold, and began to make their way back out to the entrance. In the lava and water room, a walkway had appeared leading directly across them, preventing the party from having to find creative waves of returning to the entrance. The party arrived at the room where the gargoyles were and, as they began to make their way, a giant sandy creature rose from the ground before them. The party attacked the golem with a shocking intensity, a strange power seemingly flowed through the weapons of the party. As quickly as it had appeared, the clay golem was struck down. Searching through the rubble where the clay golem stood, Kane find a pebble humming with magical energy, and proceeded to pocket it. The party returned to the clerics where the ran into the person who had sent them on the trial, but she was looking very concerned. She informed them that Sullivan had come back to life, had tried to leave, and attacked the clerics who tried to stop them. They eventually subdued him, but said that was a madness in his eye. The party was then taken to where Sullivan was being kept. He told them about the “god” who he thought he had been serving was actually a daelkyr, who had been using Sullivan as a trumpet announcing his coming and an age of chaos. Sullivan was clearly shaken, but insisted that he had to go forth on his own, and would not stop until he killed the daelkyr. As Sullivan left the temple, the cleric came to bring the party to Unia. Saying that a deal was a deal, they took the orb that Amari had picked up in the final chamber of the trial and began to bring Uni back to life. The orb glowed brighter and brighter, a flash of light filled the room, and then Unia came to life. She seemed disoriented, but no more so than usual. With Unia back, they went to speak to the Lieutenant about their letter. They were informed that the king would not see them, due to the presence of Kane in their group and the current disgrace of the ir’Torgarn family, but would take their warning under advisement. With Unia recalled to life, and Sullivan on his quest for vengeance, the party begins to pull themselves together and look towards their next trials.