
I'd like suggestions for the best/most efficient way to handle this in play. In the Witch Hunter RPG, characters have 4 "health tracks", usually between 4 and 10 points each. As the character takes damage to deplete one track, it drops to the next lower track and suffers the appropriate penalties. Several other games, including Shadowrun i believe, use a similar system. If a player wanted to track this via his or her token, what sort of solutions have you found work best? Having 4 status bars seems like overkill. Currently I just have the player track the points on his end and add a color dot each time they start a new track. I do wonder if there is a better way, though. Thanks!