Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

3.5 D&D Class that relies least on Attributes?

I will be in a game where I am going to have low Attribute Score, like maybe 15 point buy or something crap. What class works best at level 1 with low attribute score?
Rogues don't require any specific attribute in great numbers, since even without intelligence they have more than enough skill points to cover their essential duties. I'd prioritize dexterity, to boost AC and reflex, then use a bow since your health will be pretty low. Barbarians also will likely be decent, since their rage boosts strength and constitution. The lower the point buy, the more benefit those +4s give you. Dexterity and constitution are probably key here, and probably a race like half-orc that boosts strength. Grab power attack and a two handed weapon, and you'll be able to put out some serious damage. There's an arguement to be made for wizards, since intelligence gives lots of skill points as well as higher spell DCs, and other than that all you want is a decent strength and dexterity. The low point buy won't hurt a wizard too drastically, but I tend to find first level wizards a bit underwhelming regardless (though that changes if the campaign is going long term, of course.) Finally, if your DM is allowing non-core classes, I have a soft spot for the Dragonfire Adept from Dragon Magic. Their at-will breath weapon based on constitution means no other attributes really matter, and since you don't need to make attack rolls, you can just wear heavy armour and not care that you aren't proficient.
I would take a look at playing a halfling warlock. Sure you sort of need two stats, dex and cha but dex can be a little low because your attacks are touch attacks, and between halflings +2 dex and +1 to attack rolls, it should work out. Plus it sounds like a low power type game and being able to cast Shatter at will on all your enemies weapons or blasting them with your eldrich blast will make you amazingly powerful. Don't forget to shatter those locks on chests/doors, and alchemists fires the enemy is holding.
What's the reason for the low point-buy? You're clearly not bought into it and are trying to minimize its impact on you so I recommend finding out what the DM has in mind and making something along those lines, or bowing out. Bringing an "amazingly powerful" warlock into the game seems like it might wreck what the DM has in mind, in which case they might rather you didn't play.
Paul U. said: What's the reason for the low point-buy? You're clearly not bought into it and are trying to minimize its impact on you so I recommend finding out what the DM has in mind and making something along those lines, or bowing out. Bringing an "amazingly powerful" warlock into the game seems like it might wreck what the DM has in mind, in which case they might rather you didn't play. Maybe. Another possibility is that stats were rolled, and he just happened to roll badly. I still agree though, that maybe it's worth asking the GM.
Steve S. said: Paul U. said: What's the reason for the low point-buy? You're clearly not bought into it and are trying to minimize its impact on you so I recommend finding out what the DM has in mind and making something along those lines, or bowing out. Bringing an "amazingly powerful" warlock into the game seems like it might wreck what the DM has in mind, in which case they might rather you didn't play. Maybe. Another possibility is that stats were rolled, and he just happened to roll badly. I still agree though, that maybe it's worth asking the GM. It says point buy. And if he'd rolled, he could have posted the rolls for us.
Paul U. said: Steve S. said: Paul U. said: What's the reason for the low point-buy? You're clearly not bought into it and are trying to minimize its impact on you so I recommend finding out what the DM has in mind and making something along those lines, or bowing out. Bringing an "amazingly powerful" warlock into the game seems like it might wreck what the DM has in mind, in which case they might rather you didn't play. Maybe. Another possibility is that stats were rolled, and he just happened to roll badly. I still agree though, that maybe it's worth asking the GM. It says point buy. And if he'd rolled, he could have posted the rolls for us. I didn't ask to debate the moral implications of power gaming on a low attribute character, my sins are mine to deal with, you are not my Jesus or psychiatrist. Also, just thought of druid, animal companion is still good
Jordan K. said: Paul U. said: Steve S. said: Paul U. said: What's the reason for the low point-buy? You're clearly not bought into it and are trying to minimize its impact on you so I recommend finding out what the DM has in mind and making something along those lines, or bowing out. Bringing an "amazingly powerful" warlock into the game seems like it might wreck what the DM has in mind, in which case they might rather you didn't play. Maybe. Another possibility is that stats were rolled, and he just happened to roll badly. I still agree though, that maybe it's worth asking the GM. It says point buy. And if he'd rolled, he could have posted the rolls for us. I didn't ask to debate the moral implications of power gaming on a low attribute character, my sins are mine to deal with, you are not my Jesus or psychiatrist. Also, just thought of druid, animal companion is still good Don't forget to maximize Handle Animal and not dump Charisma so you can make your Handle Animal checks reliably. What's the reason for the low point buy?
DM chooses 3d6 starting attributes and I got terrible luck.
Jordan K. said: DM chooses 3d6 starting attributes and I got terrible luck. I don't know what "3d6 starting attributes" means. What happens if your character dies?
1386797753
Gauss
Forum Champion
There are various ways to generate characters in 3.5. Some of the more common methods are listed below. 4d6 reroll 1's and drop the lowest 4d6 drop the lowest: a character 3d6 and point buy. Each of the dice roll methods can be either 'assign to taste' or 'take them as you roll them'. Clearly, Jordan's GM wants a lower power campaign and is using 15 point buy or 3d6. Note: a character with a total of -3 modifiers or nothing higher than a 12 is automatically rerolled (DMG p170).