
I have a energy point system that doubles as your initiative. Attacks, skills, and boosts, decrease your points by X amount. the amount you use subtracts from your next turn total. Every player has X amount of static initiative (based on stats and gear etc) So round 1: They have 10points and 10 initiative; they use 4. 2nd Round: They have 6 points and 6 initiative, they use 2 3rd round: They have 8 points and 8 initiative. I was using Macros to subtract or add to the initiative table with great success. Unfortunately I think I have hit the wall where I cant use macros, because I need to reference not only their base amount, but the amount they will have next turn. This becomes very hard to track without the players having two dice at home at their disposal. one to keep track of how much they have, and one to keep track of how much they are using.